NOISSUE introduce the concept of secrets static library

This commit is contained in:
Petr Mrázek
2021-08-27 22:35:17 +02:00
parent 34a5459dce
commit b2c1100b1c
10 changed files with 39 additions and 16 deletions

View File

@ -947,6 +947,10 @@ install(TARGETS MultiMC
RUNTIME DESTINATION ${BINARY_DEST_DIR} COMPONENT Runtime
)
if(MultiMC_EMBED_SECRETS)
target_link_libraries(MultiMC_logic secrets)
endif()
#### The MultiMC bundle mess! ####
# Bundle utilities are used to complete the portable packages - they add all the libraries that would otherwise be missing on the target system.
# NOTE: it seems that this absolutely has to be here, and nowhere else.

View File

@ -171,9 +171,16 @@ void LaunchController::login() {
break;
}
case AuthSession::RequiresOAuth: {
// FIXME: add UI for expired / broken MS accounts
auto errorString = tr("Microsoft account has expired and needs to be logged into manually again.");
QMessageBox::warning(
nullptr,
tr("Microsoft Account refresh failed"),
errorString,
QMessageBox::StandardButton::Ok,
QMessageBox::StandardButton::Ok
);
tryagain = false;
emitFailed(tr("Microsoft account has expired and needs to be logged into again."));
emitFailed(errorString);
return;
}
case AuthSession::PlayableOffline: {

View File

@ -245,7 +245,12 @@ void MinecraftAccount::authFailed(QString reason)
emit changed();
if (session)
{
session->status = AuthSession::RequiresPassword;
if(data.type == AccountType::MSA) {
session->status = AuthSession::RequiresOAuth;
}
else {
session->status = AuthSession::RequiresPassword;
}
session->auth_server_online = true;
fillSession(session);
}

View File

@ -17,7 +17,10 @@
#include "AuthContext.h"
#include "katabasis/Globals.h"
#include "katabasis/Requestor.h"
#include "BuildConfig.h"
#ifdef EMBED_SECRETS
#include "Secrets.h"
#endif
using OAuth2 = Katabasis::OAuth2;
using Requestor = Katabasis::Requestor;
@ -49,12 +52,13 @@ void AuthContext::finishActivity() {
}
void AuthContext::initMSA() {
#ifdef EMBED_SECRETS
if(m_oauth2) {
return;
}
Katabasis::OAuth2::Options opts;
opts.scope = "XboxLive.signin offline_access";
opts.clientIdentifier = BuildConfig.MSA_CLIENT_ID;
opts.clientIdentifier = Secrets::getMSAClientID('-');
opts.authorizationUrl = "https://login.microsoftonline.com/consumers/oauth2/v2.0/devicecode";
opts.accessTokenUrl = "https://login.microsoftonline.com/consumers/oauth2/v2.0/token";
opts.listenerPorts = {28562, 28563, 28564, 28565, 28566};
@ -66,6 +70,7 @@ void AuthContext::initMSA() {
connect(m_oauth2, &OAuth2::linkingSucceeded, this, &AuthContext::onOAuthLinkingSucceeded);
connect(m_oauth2, &OAuth2::showVerificationUriAndCode, this, &AuthContext::showVerificationUriAndCode);
connect(m_oauth2, &OAuth2::activityChanged, this, &AuthContext::onOAuthActivityChanged);
#endif
}
void AuthContext::initMojang() {

View File

@ -72,9 +72,9 @@ AccountListPage::AccountListPage(QWidget *parent)
// Xbox authentication won't work without a client identifier, so disable the button
// if the build didn't specify one (GH-4012)
if (BuildConfig.MSA_CLIENT_ID.isEmpty()) {
ui->actionAddMicrosoft->setVisible(false);
}
#ifndef EMBED_SECRETS
ui->actionAddMicrosoft->setVisible(false);
#endif
}
AccountListPage::~AccountListPage()