NOISSUE continue reshuffling the codebase
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94
launcher/ui/pages/instance/ServersPage.h
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94
launcher/ui/pages/instance/ServersPage.h
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QMainWindow>
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#include <QString>
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#include "ui/pages/BasePage.h"
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#include <Application.h>
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namespace Ui
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{
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class ServersPage;
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}
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struct Server;
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class ServersModel;
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class MinecraftInstance;
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class ServersPage : public QMainWindow, public BasePage
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{
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Q_OBJECT
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public:
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explicit ServersPage(InstancePtr inst, QWidget *parent = 0);
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virtual ~ServersPage();
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void openedImpl() override;
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void closedImpl() override;
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virtual QString displayName() const override
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{
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return tr("Servers");
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}
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virtual QIcon icon() const override
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{
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return APPLICATION->getThemedIcon("unknown_server");
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}
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virtual QString id() const override
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{
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return "servers";
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}
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virtual QString helpPage() const override
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{
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return "Servers-management";
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}
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protected:
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QMenu * createPopupMenu() override;
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private:
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void updateState();
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void scheduleSave();
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bool saveIsScheduled() const;
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private slots:
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void currentChanged(const QModelIndex ¤t, const QModelIndex &previous);
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void rowsRemoved(const QModelIndex &parent, int first, int last);
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void on_actionAdd_triggered();
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void on_actionRemove_triggered();
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void on_actionMove_Up_triggered();
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void on_actionMove_Down_triggered();
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void on_actionJoin_triggered();
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void on_RunningState_changed(bool running);
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void nameEdited(const QString & name);
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void addressEdited(const QString & address);
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void resourceIndexChanged(int index);\
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void ShowContextMenu(const QPoint &pos);
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private: // data
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int currentServer = -1;
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bool m_locked = true;
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Ui::ServersPage *ui = nullptr;
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ServersModel * m_model = nullptr;
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InstancePtr m_inst = nullptr;
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};
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