Add quit launcher after game stops option (Steam Deck)

lecense
This commit is contained in:
dada513
2022-03-23 19:06:17 +01:00
parent c7fdfb8116
commit b1af689546
8 changed files with 83 additions and 0 deletions

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// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (C) 2022 dada513 <dada513@protonmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "QuitAfterGameStop.h"
#include <launch/LaunchTask.h>
#include "Application.h"
void QuitAfterGameStop::executeTask()
{
APPLICATION->quit();
}

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// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (C) 2022 dada513 <dada513@protonmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <launch/LaunchStep.h>
class QuitAfterGameStop: public LaunchStep
{
Q_OBJECT
public:
explicit QuitAfterGameStop(LaunchTask *parent) :LaunchStep(parent){};
virtual ~QuitAfterGameStop() {};
virtual void executeTask();
virtual bool canAbort() const
{
return false;
}
};