feat: modify InfoFrame and ResourcePackPage to show ResourcePack info
Signed-off-by: flow <flowlnlnln@gmail.com>
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050768c266
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@ -61,4 +61,15 @@ public:
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return !m_instance->traits().contains("no-texturepacks") &&
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return !m_instance->traits().contains("no-texturepacks") &&
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!m_instance->traits().contains("texturepacks");
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!m_instance->traits().contains("texturepacks");
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}
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}
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public slots:
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bool onSelectionChanged(const QModelIndex& current, const QModelIndex& previous) override
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{
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auto sourceCurrent = m_filterModel->mapToSource(current);
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int row = sourceCurrent.row();
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auto& rp = static_cast<ResourcePack&>(m_model->at(row));
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ui->frame->updateWithResourcePack(rp);
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return true;
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}
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};
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};
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@ -1,4 +1,24 @@
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/* Copyright 2013-2021 MultiMC Contributors
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* you may not use this file except in compliance with the License.
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@ -74,6 +94,60 @@ void InfoFrame::updateWithResource(const Resource& resource)
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setName(resource.name());
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setName(resource.name());
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}
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}
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// https://www.sportskeeda.com/minecraft-wiki/color-codes
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static const QMap<QChar, QString> s_value_to_color = {
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{'0', "#000000"}, {'1', "#0000AA"}, {'2', "#00AA00"}, {'3', "#00AAAA"}, {'4', "#AA0000"},
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{'5', "#AA00AA"}, {'6', "#FFAA00"}, {'7', "#AAAAAA"}, {'8', "#555555"}, {'9', "#5555FF"},
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{'a', "#55FF55"}, {'b', "#55FFFF"}, {'c', "#FF5555"}, {'d', "#FF55FF"}, {'e', "#FFFF55"},
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{'f', "#FFFFFF"}
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};
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void InfoFrame::updateWithResourcePack(const ResourcePack& resource_pack)
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{
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setName(resource_pack.name());
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// We have to manually set the colors for use.
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//
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// A color is set using §x, with x = a hex number from 0 to f.
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//
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// We traverse the description and, when one of those is found, we create
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// a span element with that color set.
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//
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// TODO: Make the same logic for font formatting too.
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// TODO: Wrap links inside <a> tags
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auto description = resource_pack.description();
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QString description_parsed("<html>");
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bool in_div = false;
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auto desc_it = description.constBegin();
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while (desc_it != description.constEnd()) {
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if (*desc_it == u'§') {
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if (in_div)
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description_parsed += "</span>";
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auto const& num = *(++desc_it);
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description_parsed += QString("<span style=\"color: %1;\">").arg(s_value_to_color.constFind(num).value());
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in_div = true;
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desc_it++;
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}
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description_parsed += *desc_it;
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desc_it++;
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}
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if (in_div)
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description_parsed += "</span>";
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description_parsed += "</html>";
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description_parsed.replace("\n", "<br>");
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setDescription(description_parsed);
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}
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void InfoFrame::clear()
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void InfoFrame::clear()
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{
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{
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setName();
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setName();
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@ -146,7 +220,7 @@ void InfoFrame::setDescription(QString text)
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}
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}
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else
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else
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{
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{
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ui->descriptionLabel->setTextFormat(Qt::TextFormat::PlainText);
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ui->descriptionLabel->setTextFormat(Qt::TextFormat::AutoText);
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labeltext.append(finaltext);
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labeltext.append(finaltext);
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}
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}
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ui->descriptionLabel->setText(labeltext);
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ui->descriptionLabel->setText(labeltext);
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@ -39,6 +39,7 @@ class InfoFrame : public QFrame {
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void updateWithMod(Mod const& m);
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void updateWithMod(Mod const& m);
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void updateWithResource(Resource const& resource);
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void updateWithResource(Resource const& resource);
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void updateWithResourcePack(ResourcePack const& rp);
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public slots:
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public slots:
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void descriptionEllipsisHandler(QString link);
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void descriptionEllipsisHandler(QString link);
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