fix(windows console): use new logic in FileLink exe

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers 2023-07-30 14:03:20 -07:00
parent 186211244d
commit a7ef663735
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@ -37,11 +37,7 @@
#include <sys.h> #include <sys.h>
#if defined Q_OS_WIN32 #if defined Q_OS_WIN32
#ifndef WIN32_LEAN_AND_MEAN #include "WindowsConsole.h"
#define WIN32_LEAN_AND_MEAN
#endif
#include <stdio.h>
#include <windows.h>
#endif #endif
// Snippet from https://github.com/gulrak/filesystem#using-it-as-single-file-header // Snippet from https://github.com/gulrak/filesystem#using-it-as-single-file-header
@ -67,21 +63,7 @@ FileLinkApp::FileLinkApp(int& argc, char** argv) : QCoreApplication(argc, argv),
{ {
#if defined Q_OS_WIN32 #if defined Q_OS_WIN32
// attach the parent console // attach the parent console
if (AttachConsole(ATTACH_PARENT_PROCESS)) { if (AttachWindowsConsole()) {
// if attach succeeds, reopen and sync all the i/o
if (freopen("CON", "w", stdout)) {
std::cout.sync_with_stdio();
}
if (freopen("CON", "w", stderr)) {
std::cerr.sync_with_stdio();
}
if (freopen("CON", "r", stdin)) {
std::cin.sync_with_stdio();
}
auto out = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD written;
const char* endline = "\n";
WriteConsole(out, endline, strlen(endline), &written, NULL);
consoleAttached = true; consoleAttached = true;
} }
#endif #endif