feat: validate world saves
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
parent
eb31a951a1
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a7c9b2f172
@ -339,6 +339,10 @@ set(MINECRAFT_SOURCES
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minecraft/mod/ResourcePackFolderModel.cpp
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minecraft/mod/TexturePack.h
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minecraft/mod/TexturePack.cpp
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minecraft/mod/ShaderPack.h
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minecraft/mod/ShaderPack.cpp
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minecraft/mod/WorldSave.h
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minecraft/mod/WorldSave.cpp
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minecraft/mod/TexturePackFolderModel.h
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minecraft/mod/TexturePackFolderModel.cpp
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minecraft/mod/ShaderPackFolderModel.h
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@ -355,6 +359,10 @@ set(MINECRAFT_SOURCES
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minecraft/mod/tasks/LocalResourcePackParseTask.cpp
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minecraft/mod/tasks/LocalTexturePackParseTask.h
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minecraft/mod/tasks/LocalTexturePackParseTask.cpp
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minecraft/mod/tasks/LocalShaderPackParseTask.h
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minecraft/mod/tasks/LocalShaderPackParseTask.cpp
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minecraft/mod/tasks/LocalWorldSaveParseTask.h
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minecraft/mod/tasks/LocalWorldSaveParseTask.cpp
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# Assets
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minecraft/AssetsUtils.h
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@ -39,7 +39,7 @@
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#include <QMutex>
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enum ShaderPackFormat {
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enum class ShaderPackFormat {
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VALID,
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INVALID
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};
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@ -27,7 +27,7 @@
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class Version;
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enum WorldSaveFormat {
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enum class WorldSaveFormat {
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SINGLE,
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MULTI,
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INVALID
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@ -121,6 +121,9 @@ bool processZIP(WorldSave& save, ProcessingLevel level)
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auto [ found, save_dir_name, found_saves_dir ] = contains_level_dat(zip);
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if (save_dir_name.endsWith("/")) {
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save_dir_name.chop(1);
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}
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if (!found) {
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return false;
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@ -30,6 +30,12 @@ ecm_add_test(TexturePackParse_test.cpp LINK_LIBRARIES Launcher_logic Qt${QT_VERS
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ecm_add_test(DataPackParse_test.cpp LINK_LIBRARIES Launcher_logic Qt${QT_VERSION_MAJOR}::Test
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TEST_NAME DataPackParse)
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ecm_add_test(ShaderPackParse_test.cpp LINK_LIBRARIES Launcher_logic Qt${QT_VERSION_MAJOR}::Test
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TEST_NAME ShaderPackParse)
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ecm_add_test(WorldSaveParse_test.cpp LINK_LIBRARIES Launcher_logic Qt${QT_VERSION_MAJOR}::Test
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TEST_NAME WorldSaveParse)
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ecm_add_test(ParseUtils_test.cpp LINK_LIBRARIES Launcher_logic Qt${QT_VERSION_MAJOR}::Test
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TEST_NAME ParseUtils)
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@ -1,7 +1,10 @@
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// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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tests/ShaderPackParse_test.cpp
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77
tests/ShaderPackParse_test.cpp
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@ -0,0 +1,77 @@
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// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <QTest>
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#include <QTimer>
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#include <FileSystem.h>
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#include <minecraft/mod/ShaderPack.h>
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#include <minecraft/mod/tasks/LocalShaderPackParseTask.h>
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class ShaderPackParseTest : public QObject {
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Q_OBJECT
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private slots:
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void test_parseZIP()
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{
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QString source = QFINDTESTDATA("testdata/ShaderPackParse");
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QString zip_sp = FS::PathCombine(source, "shaderpack1.zip");
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ShaderPack pack { QFileInfo(zip_sp) };
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bool valid = ShaderPackUtils::processZIP(pack);
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QVERIFY(pack.packFormat() == ShaderPackFormat::VALID);
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QVERIFY(valid == true);
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}
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void test_parseFolder()
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{
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QString source = QFINDTESTDATA("testdata/ShaderPackParse");
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QString folder_sp = FS::PathCombine(source, "shaderpack2");
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ShaderPack pack { QFileInfo(folder_sp) };
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bool valid = ShaderPackUtils::processFolder(pack);
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QVERIFY(pack.packFormat() == ShaderPackFormat::VALID);
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QVERIFY(valid == true);
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}
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void test_parseZIP2()
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{
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QString source = QFINDTESTDATA("testdata/ShaderPackParse");
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QString folder_sp = FS::PathCombine(source, "shaderpack3.zip");
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ShaderPack pack { QFileInfo(folder_sp) };
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bool valid = ShaderPackUtils::process(pack);
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QVERIFY(pack.packFormat() == ShaderPackFormat::INVALID);
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QVERIFY(valid == false);
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}
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};
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QTEST_GUILESS_MAIN(ShaderPackParseTest)
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#include "ShaderPackParse_test.moc"
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tests/WorldSaveParse_test.cpp
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94
tests/WorldSaveParse_test.cpp
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@ -0,0 +1,94 @@
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// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <QTest>
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#include <QTimer>
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#include <FileSystem.h>
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#include <minecraft/mod/WorldSave.h>
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#include <minecraft/mod/tasks/LocalWorldSaveParseTask.h>
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class WorldSaveParseTest : public QObject {
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Q_OBJECT
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private slots:
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void test_parseZIP()
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{
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QString source = QFINDTESTDATA("testdata/WorldSaveParse");
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QString zip_ws = FS::PathCombine(source, "minecraft_save_1.zip") ;
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WorldSave save { QFileInfo(zip_ws) };
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bool valid = WorldSaveUtils::processZIP(save);
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QVERIFY(save.saveFormat() == WorldSaveFormat::SINGLE);
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QVERIFY(save.saveDirName() == "world_1");
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QVERIFY(valid == true);
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}
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void test_parse_ZIP2()
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{
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QString source = QFINDTESTDATA("testdata/WorldSaveParse");
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QString zip_ws = FS::PathCombine(source, "minecraft_save_2.zip") ;
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WorldSave save { QFileInfo(zip_ws) };
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bool valid = WorldSaveUtils::processZIP(save);
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QVERIFY(save.saveFormat() == WorldSaveFormat::MULTI);
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QVERIFY(save.saveDirName() == "world_2");
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QVERIFY(valid == true);
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}
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void test_parseFolder()
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{
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QString source = QFINDTESTDATA("testdata/WorldSaveParse");
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QString folder_ws = FS::PathCombine(source, "minecraft_save_3");
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WorldSave save { QFileInfo(folder_ws) };
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bool valid = WorldSaveUtils::processFolder(save);
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QVERIFY(save.saveFormat() == WorldSaveFormat::SINGLE);
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QVERIFY(save.saveDirName() == "world_3");
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QVERIFY(valid == true);
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}
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void test_parseFolder2()
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{
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QString source = QFINDTESTDATA("testdata/WorldSaveParse");
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QString folder_ws = FS::PathCombine(source, "minecraft_save_4");
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WorldSave save { QFileInfo(folder_ws) };
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bool valid = WorldSaveUtils::process(save);
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QVERIFY(save.saveFormat() == WorldSaveFormat::MULTI);
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QVERIFY(save.saveDirName() == "world_4");
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QVERIFY(valid == true);
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}
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};
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QTEST_GUILESS_MAIN(WorldSaveParseTest)
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#include "WorldSaveParse_test.moc"
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tests/testdata/ShaderPackParse/shaderpack1.zip
vendored
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BIN
tests/testdata/ShaderPackParse/shaderpack1.zip
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tests/testdata/ShaderPackParse/shaderpack2/shaders/shaders.properties
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0
tests/testdata/ShaderPackParse/shaderpack2/shaders/shaders.properties
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BIN
tests/testdata/ShaderPackParse/shaderpack3.zip
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BIN
tests/testdata/ShaderPackParse/shaderpack3.zip
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Binary file not shown.
BIN
tests/testdata/WorldSaveParse/minecraft_save_1.zip
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BIN
tests/testdata/WorldSaveParse/minecraft_save_1.zip
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Binary file not shown.
BIN
tests/testdata/WorldSaveParse/minecraft_save_2.zip
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BIN
tests/testdata/WorldSaveParse/minecraft_save_2.zip
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Binary file not shown.
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tests/testdata/WorldSaveParse/minecraft_save_3/world_3/level.dat
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tests/testdata/WorldSaveParse/minecraft_save_3/world_3/level.dat
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tests/testdata/WorldSaveParse/minecraft_save_4/saves/world_4/level.dat
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tests/testdata/WorldSaveParse/minecraft_save_4/saves/world_4/level.dat
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Normal file
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