feat: validate world saves
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
77
tests/ShaderPackParse_test.cpp
Normal file
77
tests/ShaderPackParse_test.cpp
Normal file
@ -0,0 +1,77 @@
|
||||
|
||||
// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
|
||||
//
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
|
||||
/*
|
||||
* Prism Launcher - Minecraft Launcher
|
||||
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <QTest>
|
||||
#include <QTimer>
|
||||
|
||||
#include <FileSystem.h>
|
||||
|
||||
#include <minecraft/mod/ShaderPack.h>
|
||||
#include <minecraft/mod/tasks/LocalShaderPackParseTask.h>
|
||||
|
||||
class ShaderPackParseTest : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
private slots:
|
||||
void test_parseZIP()
|
||||
{
|
||||
QString source = QFINDTESTDATA("testdata/ShaderPackParse");
|
||||
|
||||
QString zip_sp = FS::PathCombine(source, "shaderpack1.zip");
|
||||
ShaderPack pack { QFileInfo(zip_sp) };
|
||||
|
||||
bool valid = ShaderPackUtils::processZIP(pack);
|
||||
|
||||
QVERIFY(pack.packFormat() == ShaderPackFormat::VALID);
|
||||
QVERIFY(valid == true);
|
||||
}
|
||||
|
||||
void test_parseFolder()
|
||||
{
|
||||
QString source = QFINDTESTDATA("testdata/ShaderPackParse");
|
||||
|
||||
QString folder_sp = FS::PathCombine(source, "shaderpack2");
|
||||
ShaderPack pack { QFileInfo(folder_sp) };
|
||||
|
||||
bool valid = ShaderPackUtils::processFolder(pack);
|
||||
|
||||
QVERIFY(pack.packFormat() == ShaderPackFormat::VALID);
|
||||
QVERIFY(valid == true);
|
||||
}
|
||||
|
||||
void test_parseZIP2()
|
||||
{
|
||||
QString source = QFINDTESTDATA("testdata/ShaderPackParse");
|
||||
|
||||
QString folder_sp = FS::PathCombine(source, "shaderpack3.zip");
|
||||
ShaderPack pack { QFileInfo(folder_sp) };
|
||||
|
||||
bool valid = ShaderPackUtils::process(pack);
|
||||
|
||||
QVERIFY(pack.packFormat() == ShaderPackFormat::INVALID);
|
||||
QVERIFY(valid == false);
|
||||
}
|
||||
};
|
||||
|
||||
QTEST_GUILESS_MAIN(ShaderPackParseTest)
|
||||
|
||||
#include "ShaderPackParse_test.moc"
|
Reference in New Issue
Block a user