Allow setting no default account

This allows the user to select an account to use every time they launch
an instance.
This commit is contained in:
Andrew 2013-11-27 16:14:18 -06:00
parent d794a4d0bf
commit a4c5f0135e
10 changed files with 308 additions and 18 deletions

View File

@ -219,6 +219,8 @@ gui/dialogs/CustomMessageBox.h
gui/dialogs/CustomMessageBox.cpp gui/dialogs/CustomMessageBox.cpp
gui/dialogs/AccountListDialog.h gui/dialogs/AccountListDialog.h
gui/dialogs/AccountListDialog.cpp gui/dialogs/AccountListDialog.cpp
gui/dialogs/AccountSelectDialog.h
gui/dialogs/AccountSelectDialog.cpp
# GUI - widgets # GUI - widgets
gui/widgets/InstanceDelegate.h gui/widgets/InstanceDelegate.h
@ -374,6 +376,7 @@ gui/dialogs/LegacyModEditDialog.ui
gui/dialogs/OneSixModEditDialog.ui gui/dialogs/OneSixModEditDialog.ui
gui/dialogs/EditNotesDialog.ui gui/dialogs/EditNotesDialog.ui
gui/dialogs/AccountListDialog.ui gui/dialogs/AccountListDialog.ui
gui/dialogs/AccountSelectDialog.ui
# Widgets/other # Widgets/other
gui/widgets/MCModInfoFrame.ui gui/widgets/MCModInfoFrame.ui

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@ -58,6 +58,7 @@
#include "gui/dialogs/EditNotesDialog.h" #include "gui/dialogs/EditNotesDialog.h"
#include "gui/dialogs/CopyInstanceDialog.h" #include "gui/dialogs/CopyInstanceDialog.h"
#include "gui/dialogs/AccountListDialog.h" #include "gui/dialogs/AccountListDialog.h"
#include "gui/dialogs/AccountSelectDialog.h"
#include "gui/ConsoleWindow.h" #include "gui/ConsoleWindow.h"
@ -627,19 +628,21 @@ void MainWindow::doLogin(const QString &errorMsg)
} }
else if (account.get() == nullptr) else if (account.get() == nullptr)
{ {
// Tell the user they need to log in at least one account in order to play. // If no default account is set, ask the user which one to use.
auto reply = CustomMessageBox::selectable(this, tr("No Account Selected"), AccountSelectDialog selectDialog(tr("Which account would you like to use?"),
tr("You don't have an account selected as an active account." AccountSelectDialog::GlobalDefaultCheckbox, this);
"Would you like to open the account manager to select one now?"),
QMessageBox::Information, QMessageBox::Yes | QMessageBox::No)->exec();
if (reply == QMessageBox::Yes) selectDialog.exec();
{
// Open the account manager. // Launch the instance with the selected account.
on_actionManageAccounts_triggered(); account = selectDialog.selectedAccount();
// If the user said to use the account as default, do that.
if (selectDialog.useAsGlobalDefault() && account.get() != nullptr)
accounts->setActiveAccount(account->username());
} }
}
else if (account.get() != nullptr)
{ {
// We'll need to validate the access token to make sure the account is still logged in. // We'll need to validate the access token to make sure the account is still logged in.
// TODO: Do that ^ // TODO: Do that ^

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@ -25,6 +25,7 @@
#include <gui/dialogs/LoginDialog.h> #include <gui/dialogs/LoginDialog.h>
#include <gui/dialogs/ProgressDialog.h> #include <gui/dialogs/ProgressDialog.h>
#include <gui/dialogs/AccountSelectDialog.h>
#include <MultiMC.h> #include <MultiMC.h>
@ -37,6 +38,14 @@ AccountListDialog::AccountListDialog(QWidget *parent) :
m_accounts = MMC->accounts(); m_accounts = MMC->accounts();
// TODO: Make the "Active?" column show checkboxes or radio buttons. // TODO: Make the "Active?" column show checkboxes or radio buttons.
ui->listView->setModel(m_accounts.get()); ui->listView->setModel(m_accounts.get());
QItemSelectionModel* selectionModel = ui->listView->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged,
[this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); });
connect(m_accounts.get(), &MojangAccountList::listChanged,
[this] () { updateButtonStates(); });
updateButtonStates();
} }
AccountListDialog::~AccountListDialog() AccountListDialog::~AccountListDialog()
@ -67,7 +76,7 @@ void AccountListDialog::on_editAccountBtn_clicked()
// TODO // TODO
} }
void AccountListDialog::on_setActiveBtn_clicked() void AccountListDialog::on_setDefaultBtn_clicked()
{ {
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes(); QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0) if (selection.size() > 0)
@ -80,11 +89,28 @@ void AccountListDialog::on_setActiveBtn_clicked()
} }
} }
void AccountListDialog::on_noDefaultBtn_clicked()
{
m_accounts->setActiveAccount("");
}
void AccountListDialog::on_closeBtnBox_rejected() void AccountListDialog::on_closeBtnBox_rejected()
{ {
close(); close();
} }
void AccountListDialog::updateButtonStates()
{
// If there is no selection, disable buttons that require something selected.
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
ui->rmAccountBtn->setEnabled(selection.size() > 0);
ui->editAccountBtn->setEnabled(selection.size() > 0);
ui->setDefaultBtn->setEnabled(selection.size() > 0);
ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
}
void AccountListDialog::doLogin(const QString& errMsg) void AccountListDialog::doLogin(const QString& errMsg)
{ {
// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually. // TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.

View File

@ -42,11 +42,16 @@ slots:
void on_editAccountBtn_clicked(); void on_editAccountBtn_clicked();
void on_setActiveBtn_clicked(); void on_setDefaultBtn_clicked();
void on_noDefaultBtn_clicked();
// This will be sent when the "close" button is clicked. // This will be sent when the "close" button is clicked.
void on_closeBtnBox_rejected(); void on_closeBtnBox_rejected();
//! Updates the states of the dialog's buttons.
void updateButtonStates();
signals: signals:
void activeAccountChanged(); void activeAccountChanged();

View File

@ -66,12 +66,22 @@
</spacer> </spacer>
</item> </item>
<item> <item>
<widget class="QPushButton" name="setActiveBtn"> <widget class="QPushButton" name="setDefaultBtn">
<property name="toolTip"> <property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the currently selected account as the active account. The active account is the account that is used to log in (unless it is overridden in an instance-specific setting).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the currently selected account as the active account. The active account is the account that is used to log in (unless it is overridden in an instance-specific setting).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="text"> <property name="text">
<string>&amp;Set Active</string> <string>&amp;Set Default</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="noDefaultBtn">
<property name="toolTip">
<string>Set no default account. This will cause MultiMC to prompt you to select an account every time you launch an instance that doesn't have its own default set.</string>
</property>
<property name="text">
<string>&amp;No Default</string>
</property> </property>
</widget> </widget>
</item> </item>

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@ -0,0 +1,89 @@
/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountSelectDialog.h"
#include "ui_AccountSelectDialog.h"
#include <QItemSelectionModel>
#include <logger/QsLog.h>
#include <logic/auth/AuthenticateTask.h>
#include <gui/dialogs/LoginDialog.h>
#include <gui/dialogs/ProgressDialog.h>
#include <MultiMC.h>
AccountSelectDialog::AccountSelectDialog(const QString& message, int flags, QWidget *parent) :
QDialog(parent),
ui(new Ui::AccountSelectDialog)
{
ui->setupUi(this);
m_accounts = MMC->accounts();
ui->listView->setModel(m_accounts.get());
ui->listView->hideColumn(MojangAccountList::ActiveColumn);
// Set the message label.
ui->msgLabel->setVisible(!message.isEmpty());
ui->msgLabel->setText(message);
// Flags...
ui->globalDefaultCheck->setVisible(flags & GlobalDefaultCheckbox);
ui->instDefaultCheck->setVisible(flags & InstanceDefaultCheckbox);
QLOG_DEBUG() << flags;
// Select the first entry in the list.
ui->listView->setCurrentIndex(ui->listView->model()->index(0, 0));
}
AccountSelectDialog::~AccountSelectDialog()
{
delete ui;
}
MojangAccountPtr AccountSelectDialog::selectedAccount() const
{
return m_selected;
}
bool AccountSelectDialog::useAsGlobalDefault() const
{
return ui->globalDefaultCheck->isChecked();
}
bool AccountSelectDialog::useAsInstDefaullt() const
{
return ui->instDefaultCheck->isChecked();
}
void AccountSelectDialog::on_buttonBox_accepted()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
m_selected = account;
}
close();
}
void AccountSelectDialog::on_buttonBox_rejected()
{
close();
}

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@ -0,0 +1,90 @@
/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QDialog>
#include <memory>
#include "logic/lists/MojangAccountList.h"
namespace Ui {
class AccountSelectDialog;
}
class AccountSelectDialog : public QDialog
{
Q_OBJECT
public:
enum Flags
{
NoFlags=0,
/*!
* Shows a check box on the dialog that allows the user to specify that the account
* they've selected should be used as the global default for all instances.
*/
GlobalDefaultCheckbox,
/*!
* Shows a check box on the dialog that allows the user to specify that the account
* they've selected should be used as the default for the instance they are currently launching.
* This is not currently implemented.
*/
InstanceDefaultCheckbox,
};
/*!
* Constructs a new account select dialog with the given parent and message.
* The message will be shown at the top of the dialog. It is an empty string by default.
*/
explicit AccountSelectDialog(const QString& message="", int flags=0, QWidget *parent = 0);
~AccountSelectDialog();
/*!
* Gets a pointer to the account that the user selected.
* This is null if the user clicked cancel or hasn't clicked OK yet.
*/
MojangAccountPtr selectedAccount() const;
/*!
* Returns true if the user checked the "use as global default" checkbox.
* If the checkbox wasn't shown, this function returns false.
*/
bool useAsGlobalDefault() const;
/*!
* Returns true if the user checked the "use as instance default" checkbox.
* If the checkbox wasn't shown, this function returns false.
*/
bool useAsInstDefaullt() const;
public
slots:
void on_buttonBox_accepted();
void on_buttonBox_rejected();
protected:
std::shared_ptr<MojangAccountList> m_accounts;
//! The account that was selected when the user clicked OK.
MojangAccountPtr m_selected;
private:
Ui::AccountSelectDialog *ui;
};

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@ -0,0 +1,56 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>AccountSelectDialog</class>
<widget class="QDialog" name="AccountSelectDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>413</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Select an Account</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="msgLabel">
<property name="text">
<string>Select an account.</string>
</property>
</widget>
</item>
<item>
<widget class="QTreeView" name="listView"/>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QCheckBox" name="globalDefaultCheck">
<property name="text">
<string>Use as default?</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="instDefaultCheck">
<property name="text">
<string>Use as default for this instance only?</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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@ -93,9 +93,16 @@ MojangAccountPtr MojangAccountList::activeAccount() const
void MojangAccountList::setActiveAccount(const QString& username) void MojangAccountList::setActiveAccount(const QString& username)
{ {
beginResetModel(); beginResetModel();
if (username.isEmpty())
{
m_activeAccount = "";
}
else
{
for (MojangAccountPtr account : m_accounts) for (MojangAccountPtr account : m_accounts)
if (account->username() == username) if (account->username() == username)
m_activeAccount = username; m_activeAccount = username;
}
endResetModel(); endResetModel();
onListChanged(); onListChanged();
} }

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@ -122,6 +122,7 @@ public:
/*! /*!
* Sets the given account as the current active account. * Sets the given account as the current active account.
* If the username given is an empty string, sets the active account to nothing.
*/ */
virtual void setActiveAccount(const QString& username); virtual void setActiveAccount(const QString& username);