Started working on task system and login system.
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109
gui/taskdialog.cpp
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109
gui/taskdialog.cpp
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "taskdialog.h"
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#include "ui_taskdialog.h"
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#include <QKeyEvent>
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#include "tasks/task.h"
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TaskDialog::TaskDialog(QWidget *parent) :
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QDialog(parent),
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ui(new Ui::TaskDialog)
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{
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ui->setupUi(this);
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updateSize();
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changeProgress(0);
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}
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TaskDialog::~TaskDialog()
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{
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delete ui;
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}
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void TaskDialog::updateSize()
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{
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resize(QSize(480, minimumSizeHint().height()));
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}
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void TaskDialog::exec(Task *task)
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{
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this->task = task;
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// Connect signals.
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connect(task, SIGNAL(taskStarted(Task*)),
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this, SLOT(onTaskStarted(Task*)));
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connect(task, SIGNAL(taskEnded(Task*)),
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this, SLOT(onTaskEnded(Task*)));
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connect(task, SIGNAL(statusChanged(const QString&)),
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this, SLOT(changeStatus(const QString&)));
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connect(task, SIGNAL(progressChanged(int)),
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this, SLOT(changeProgress(int)));
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task->startTask();
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QDialog::exec();
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}
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Task* TaskDialog::getTask()
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{
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return task;
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}
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void TaskDialog::onTaskStarted(Task*)
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{
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}
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void TaskDialog::onTaskEnded(Task*)
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{
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close();
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}
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void TaskDialog::changeStatus(const QString &status)
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{
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ui->statusLabel->setText(status);
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updateSize();
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}
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void TaskDialog::changeProgress(int progress)
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{
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if (progress < 0)
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progress = 0;
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else if (progress > 100)
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progress = 100;
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ui->taskProgressBar->setValue(progress);
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}
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void TaskDialog::keyPressEvent(QKeyEvent* e)
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{
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if (e->key() == Qt::Key_Escape)
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return;
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QDialog::keyPressEvent(e);
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}
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void TaskDialog::closeEvent(QCloseEvent* e)
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{
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if (task && task->isRunning())
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{
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e->ignore();
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}
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else
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{
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QDialog::closeEvent(e);
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}
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}
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