NOISSUE rename ComponentList to PackProfile

It's not just components, so the naming needed cleaning up.
This commit is contained in:
Petr Mrázek
2020-06-27 12:02:31 +02:00
parent 4ca62916f5
commit a0ef20a264
29 changed files with 145 additions and 145 deletions

View File

@ -19,7 +19,7 @@
#include "minecraft/OpSys.h"
#include "FileSystem.h"
#include "minecraft/MinecraftInstance.h"
#include "minecraft/ComponentList.h"
#include "minecraft/PackProfile.h"
void ModMinecraftJar::executeTask()
{
@ -43,7 +43,7 @@ void ModMinecraftJar::executeTask()
}
// create temporary modded jar, if needed
auto components = m_inst->getComponentList();
auto components = m_inst->getPackProfile();
auto profile = components->getProfile();
auto jarMods = m_inst->getJarMods();
if(jarMods.size())

View File

@ -15,7 +15,7 @@
#include "ReconstructAssets.h"
#include "minecraft/MinecraftInstance.h"
#include "minecraft/ComponentList.h"
#include "minecraft/PackProfile.h"
#include "minecraft/AssetsUtils.h"
#include "launch/LaunchTask.h"
@ -23,7 +23,7 @@ void ReconstructAssets::executeTask()
{
auto instance = m_parent->instance();
std::shared_ptr<MinecraftInstance> minecraftInstance = std::dynamic_pointer_cast<MinecraftInstance>(instance);
auto components = minecraftInstance->getComponentList();
auto components = minecraftInstance->getPackProfile();
auto profile = components->getProfile();
auto assets = profile->getMinecraftAssets();