fix(memory leak): don't give shared pointers out to foldermodels (causes cyclic refrence)
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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@ -115,14 +115,14 @@ public:
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std::shared_ptr<PackProfile> getPackProfile() const;
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////// Mod Lists //////
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std::shared_ptr<ModFolderModel> loaderModList() const;
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std::shared_ptr<ModFolderModel> coreModList() const;
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std::shared_ptr<ModFolderModel> nilModList() const;
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std::shared_ptr<ResourcePackFolderModel> resourcePackList() const;
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std::shared_ptr<TexturePackFolderModel> texturePackList() const;
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std::shared_ptr<ShaderPackFolderModel> shaderPackList() const;
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std::shared_ptr<WorldList> worldList() const;
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std::shared_ptr<GameOptions> gameOptionsModel() const;
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std::shared_ptr<ModFolderModel> loaderModList();
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std::shared_ptr<ModFolderModel> coreModList();
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std::shared_ptr<ModFolderModel> nilModList();
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std::shared_ptr<ResourcePackFolderModel> resourcePackList();
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std::shared_ptr<TexturePackFolderModel> texturePackList();
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std::shared_ptr<ShaderPackFolderModel> shaderPackList();
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std::shared_ptr<WorldList> worldList();
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std::shared_ptr<GameOptions> gameOptionsModel();
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////// Launch stuff //////
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Task::Ptr createUpdateTask(Net::Mode mode) override;
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