fix(memory leak): don't give shared pointers out to foldermodels (causes cyclic refrence)

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers
2023-05-28 02:15:39 -07:00
parent 37420405c7
commit a04a6f1e0d
17 changed files with 46 additions and 51 deletions

View File

@ -115,14 +115,14 @@ public:
std::shared_ptr<PackProfile> getPackProfile() const;
////// Mod Lists //////
std::shared_ptr<ModFolderModel> loaderModList() const;
std::shared_ptr<ModFolderModel> coreModList() const;
std::shared_ptr<ModFolderModel> nilModList() const;
std::shared_ptr<ResourcePackFolderModel> resourcePackList() const;
std::shared_ptr<TexturePackFolderModel> texturePackList() const;
std::shared_ptr<ShaderPackFolderModel> shaderPackList() const;
std::shared_ptr<WorldList> worldList() const;
std::shared_ptr<GameOptions> gameOptionsModel() const;
std::shared_ptr<ModFolderModel> loaderModList();
std::shared_ptr<ModFolderModel> coreModList();
std::shared_ptr<ModFolderModel> nilModList();
std::shared_ptr<ResourcePackFolderModel> resourcePackList();
std::shared_ptr<TexturePackFolderModel> texturePackList();
std::shared_ptr<ShaderPackFolderModel> shaderPackList();
std::shared_ptr<WorldList> worldList();
std::shared_ptr<GameOptions> gameOptionsModel();
////// Launch stuff //////
Task::Ptr createUpdateTask(Net::Mode mode) override;