feat: Propogated subtask progress

Oh boy this is big.

> TaskStepProgress struct is now QMetaObject compatabile and can be sent through signals
> Task now has a method to propogates sub task progress it must be signal bound by each task containing a task wishing to report progress of it's children.
> Downloads report speed
> Tasks now have UUIDS to track them
  - use when reporting
  - use when logging
  - use when storeing them or objects related to them

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers
2023-03-30 23:50:29 -07:00
parent f997529cd4
commit 9d2f0e4dc8
25 changed files with 275 additions and 103 deletions

View File

@ -100,6 +100,7 @@ void MinecraftUpdate::next()
disconnect(task.get(), &Task::failed, this, &MinecraftUpdate::subtaskFailed);
disconnect(task.get(), &Task::aborted, this, &Task::abort);
disconnect(task.get(), &Task::progress, this, &MinecraftUpdate::progress);
disconnect(task.get(), &Task::stepProgress, this, &MinecraftUpdate::propogateStepProgress);
disconnect(task.get(), &Task::status, this, &MinecraftUpdate::setStatus);
}
if(m_currentTask == m_tasks.size())
@ -118,6 +119,7 @@ void MinecraftUpdate::next()
connect(task.get(), &Task::failed, this, &MinecraftUpdate::subtaskFailed);
connect(task.get(), &Task::aborted, this, &Task::abort);
connect(task.get(), &Task::progress, this, &MinecraftUpdate::progress);
connect(task.get(), &Task::stepProgress, this, &MinecraftUpdate::propogateStepProgress);
connect(task.get(), &Task::status, this, &MinecraftUpdate::setStatus);
// if the task is already running, do not start it again
if(!task->isRunning())