feat: Propogated subtask progress
Oh boy this is big. > TaskStepProgress struct is now QMetaObject compatabile and can be sent through signals > Task now has a method to propogates sub task progress it must be signal bound by each task containing a task wishing to report progress of it's children. > Downloads report speed > Tasks now have UUIDS to track them - use when reporting - use when logging - use when storeing them or objects related to them Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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@ -100,6 +100,7 @@ void MinecraftUpdate::next()
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disconnect(task.get(), &Task::failed, this, &MinecraftUpdate::subtaskFailed);
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disconnect(task.get(), &Task::aborted, this, &Task::abort);
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disconnect(task.get(), &Task::progress, this, &MinecraftUpdate::progress);
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disconnect(task.get(), &Task::stepProgress, this, &MinecraftUpdate::propogateStepProgress);
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disconnect(task.get(), &Task::status, this, &MinecraftUpdate::setStatus);
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}
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if(m_currentTask == m_tasks.size())
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@ -118,6 +119,7 @@ void MinecraftUpdate::next()
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connect(task.get(), &Task::failed, this, &MinecraftUpdate::subtaskFailed);
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connect(task.get(), &Task::aborted, this, &Task::abort);
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connect(task.get(), &Task::progress, this, &MinecraftUpdate::progress);
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connect(task.get(), &Task::stepProgress, this, &MinecraftUpdate::propogateStepProgress);
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connect(task.get(), &Task::status, this, &MinecraftUpdate::setStatus);
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// if the task is already running, do not start it again
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if(!task->isRunning())
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