GH-2209 Fix sounds in old (pre-1.6) versions
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36
api/logic/minecraft/launch/ReconstructAssets.cpp
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36
api/logic/minecraft/launch/ReconstructAssets.cpp
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/* Copyright 2013-2019 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ReconstructAssets.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/ComponentList.h"
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#include "minecraft/AssetsUtils.h"
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#include "launch/LaunchTask.h"
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void ReconstructAssets::executeTask()
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{
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auto instance = m_parent->instance();
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std::shared_ptr<MinecraftInstance> minecraftInstance = std::dynamic_pointer_cast<MinecraftInstance>(instance);
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auto components = minecraftInstance->getComponentList();
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auto profile = components->getProfile();
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auto assets = profile->getMinecraftAssets();
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if(!AssetsUtils::reconstructAssets(assets->id, minecraftInstance->resourcesDir()))
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{
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emit logLine("Failed to reconstruct Minecraft assets.", MessageLevel::Error);
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}
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emitSucceeded();
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}
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33
api/logic/minecraft/launch/ReconstructAssets.h
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33
api/logic/minecraft/launch/ReconstructAssets.h
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/* Copyright 2013-2019 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <launch/LaunchStep.h>
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#include <memory>
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class ReconstructAssets: public LaunchStep
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{
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Q_OBJECT
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public:
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explicit ReconstructAssets(LaunchTask *parent) : LaunchStep(parent){};
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virtual ~ReconstructAssets(){};
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void executeTask() override;
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bool canAbort() const override
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{
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return false;
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}
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};
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