refactor: move things around so that related things are close together
This also adds some comments around ModModel.cpp and ModPage.cpp to add some ease of reading the code. Also move some things from headers to cpp files.
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@ -1,15 +1,7 @@
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#include "FlameModPage.h"
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#include "ui_ModPage.h"
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#include <QKeyEvent>
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#include "Application.h"
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#include "FlameModModel.h"
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#include "InstanceImportTask.h"
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#include "Json.h"
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#include "ModDownloadTask.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/PackProfile.h"
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#include "ui/dialogs/ModDownloadDialog.h"
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FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance* instance)
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@ -34,31 +26,13 @@ FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance* instance)
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connect(ui->modSelectionButton, &QPushButton::clicked, this, &FlameModPage::onModSelected);
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}
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bool FlameModPage::shouldDisplay() const { return true; }
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void FlameModPage::onRequestVersionsSucceeded(QJsonDocument& doc, QString addonId)
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bool FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, QString loaderVer) const
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{
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if (addonId != current.addonId) {
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return; // wrong request
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}
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QJsonArray arr = doc.array();
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try {
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FlameMod::loadIndexedPackVersions(current, arr, APPLICATION->network(), m_instance);
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} catch (const JSONValidationError& e) {
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qDebug() << doc;
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qWarning() << "Error while reading Flame mod version: " << e.cause();
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}
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auto packProfile = ((MinecraftInstance*)m_instance)->getPackProfile();
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QString mcVersion = packProfile->getComponentVersion("net.minecraft");
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QString loaderString = (packProfile->getComponentVersion("net.minecraftforge").isEmpty()) ? "fabric" : "forge";
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for (int i = 0; i < current.versions.size(); i++) {
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auto version = current.versions[i];
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if (!version.mcVersion.contains(mcVersion)) { continue; }
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ui->versionSelectionBox->addItem(version.version, QVariant(i));
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}
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if (ui->versionSelectionBox->count() == 0) { ui->versionSelectionBox->addItem(tr("No Valid Version found!"), QVariant(-1)); }
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ui->modSelectionButton->setText(tr("Cannot select invalid version :("));
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updateSelectionButton();
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(void) loaderVer;
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return ver.mcVersion.contains(mineVer);
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}
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// I don't know why, but doing this on the parent class makes it so that
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// other mod providers start loading before being selected, at least with
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// my Qt, so we need to implement this in every derived class...
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bool FlameModPage::shouldDisplay() const { return true; }
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