refactor: split out setting api headers for downloads
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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@ -7,6 +7,8 @@
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#include "Application.h"
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#include "net/ApiDownload.h"
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AssetUpdateTask::AssetUpdateTask(MinecraftInstance * inst)
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{
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m_inst = inst;
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@ -34,7 +36,7 @@ void AssetUpdateTask::executeTask()
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entry->setStale(true);
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auto hexSha1 = assets->sha1.toLatin1();
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qDebug() << "Asset index SHA1:" << hexSha1;
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auto dl = Net::Download::makeCached(indexUrl, entry);
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auto dl = Net::ApiDownload::makeCached(indexUrl, entry);
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auto rawSha1 = QByteArray::fromHex(assets->sha1.toLatin1());
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dl->addValidator(new Net::ChecksumValidator(QCryptographicHash::Sha1, rawSha1));
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job->addNetAction(dl);
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