Custom environment variables UI and implementation
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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44
launcher/ui/widgets/EnvironmentVariables.h
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44
launcher/ui/widgets/EnvironmentVariables.h
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QMap>
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#include <QWidget>
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namespace Ui {
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class EnvironmentVariables;
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}
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class EnvironmentVariables : public QWidget {
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Q_OBJECT
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public:
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explicit EnvironmentVariables(QWidget* state = nullptr);
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~EnvironmentVariables() override;
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void initialize(bool instance, bool checked, bool override, const QMap<QString, QVariant>& value);
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bool eventFilter(QObject* watched, QEvent* event) override;
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void retranslate();
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bool checked() const;
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bool override() const;
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QMap<QString, QVariant> value() const;
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private:
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Ui::EnvironmentVariables* ui;
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};
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