Custom environment variables UI and implementation

Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
This commit is contained in:
TheKodeToad
2023-07-12 18:10:13 +01:00
parent 9499066375
commit 997a3709d4
31 changed files with 6722 additions and 486 deletions

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// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QMap>
#include <QWidget>
namespace Ui {
class EnvironmentVariables;
}
class EnvironmentVariables : public QWidget {
Q_OBJECT
public:
explicit EnvironmentVariables(QWidget* state = nullptr);
~EnvironmentVariables() override;
void initialize(bool instance, bool checked, bool override, const QMap<QString, QVariant>& value);
bool eventFilter(QObject* watched, QEvent* event) override;
void retranslate();
bool checked() const;
bool override() const;
QMap<QString, QVariant> value() const;
private:
Ui::EnvironmentVariables* ui;
};