refactor: adapt rest of the codebase to the new resource model

In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-08-10 14:48:34 -03:00
parent 256f8094f5
commit 97a74d5c1f
27 changed files with 235 additions and 263 deletions

View File

@ -38,12 +38,14 @@
#include "ExternalResourcesPage.h"
#include "ui_ExternalResourcesPage.h"
#include "minecraft/mod/ShaderPackFolderModel.h"
class ShaderPackPage : public ExternalResourcesPage
{
Q_OBJECT
public:
explicit ShaderPackPage(MinecraftInstance *instance, QWidget *parent = 0)
: ExternalResourcesPage(instance, instance->shaderPackList(), parent)
explicit ShaderPackPage(MinecraftInstance *instance, std::shared_ptr<ShaderPackFolderModel> model, QWidget *parent = 0)
: ExternalResourcesPage(instance, model, parent)
{
ui->actionViewConfigs->setVisible(false);
}