refactor: adapt rest of the codebase to the new resource model

In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-08-10 14:48:34 -03:00
parent 256f8094f5
commit 97a74d5c1f
27 changed files with 235 additions and 263 deletions

View File

@ -35,24 +35,4 @@
#include "TexturePackFolderModel.h"
TexturePackFolderModel::TexturePackFolderModel(const QString &dir) : ModFolderModel(dir) {
}
QVariant TexturePackFolderModel::headerData(int section, Qt::Orientation orientation, int role) const {
if (role == Qt::ToolTipRole) {
switch (section) {
case ActiveColumn:
return tr("Is the texture pack enabled?");
case NameColumn:
return tr("The name of the texture pack.");
case VersionColumn:
return tr("The version of the texture pack.");
case DateColumn:
return tr("The date and time this texture pack was last changed (or added).");
default:
return QVariant();
}
}
return ModFolderModel::headerData(section, orientation, role);
}
TexturePackFolderModel::TexturePackFolderModel(const QString &dir) : ResourceFolderModel(QDir(dir)) {}