refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
10
launcher/minecraft/mod/ShaderPackFolderModel.h
Normal file
10
launcher/minecraft/mod/ShaderPackFolderModel.h
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "ResourceFolderModel.h"
|
||||
|
||||
class ShaderPackFolderModel : public ResourceFolderModel {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ShaderPackFolderModel(const QString& dir) : ResourceFolderModel(QDir(dir)) {}
|
||||
};
|
Reference in New Issue
Block a user