refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
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launcher/minecraft/mod/ResourcePack.h
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13
launcher/minecraft/mod/ResourcePack.h
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#pragma once
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#include "Resource.h"
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class ResourcePack : public Resource {
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Q_OBJECT
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public:
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using Ptr = shared_qobject_ptr<Resource>;
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ResourcePack(QObject* parent = nullptr) : Resource(parent) {}
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ResourcePack(QFileInfo file_info) : Resource(file_info) {}
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};
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