refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
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@ -7,6 +7,10 @@
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#include "minecraft/launch/MinecraftServerTarget.h"
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class ModFolderModel;
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class ResourceFolderModel;
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class ResourcePackFolderModel;
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class ShaderPackFolderModel;
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class TexturePackFolderModel;
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class WorldList;
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class GameOptions;
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class LaunchStep;
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@ -72,9 +76,9 @@ public:
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////// Mod Lists //////
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std::shared_ptr<ModFolderModel> loaderModList() const;
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std::shared_ptr<ModFolderModel> coreModList() const;
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std::shared_ptr<ModFolderModel> resourcePackList() const;
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std::shared_ptr<ModFolderModel> texturePackList() const;
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std::shared_ptr<ModFolderModel> shaderPackList() const;
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std::shared_ptr<ResourcePackFolderModel> resourcePackList() const;
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std::shared_ptr<TexturePackFolderModel> texturePackList() const;
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std::shared_ptr<ShaderPackFolderModel> shaderPackList() const;
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std::shared_ptr<WorldList> worldList() const;
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std::shared_ptr<GameOptions> gameOptionsModel() const;
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@ -125,9 +129,9 @@ protected: // data
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std::shared_ptr<PackProfile> m_components;
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mutable std::shared_ptr<ModFolderModel> m_loader_mod_list;
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mutable std::shared_ptr<ModFolderModel> m_core_mod_list;
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mutable std::shared_ptr<ModFolderModel> m_resource_pack_list;
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mutable std::shared_ptr<ModFolderModel> m_shader_pack_list;
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mutable std::shared_ptr<ModFolderModel> m_texture_pack_list;
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mutable std::shared_ptr<ResourcePackFolderModel> m_resource_pack_list;
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mutable std::shared_ptr<ShaderPackFolderModel> m_shader_pack_list;
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mutable std::shared_ptr<TexturePackFolderModel> m_texture_pack_list;
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mutable std::shared_ptr<WorldList> m_world_list;
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mutable std::shared_ptr<GameOptions> m_game_options;
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};
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