refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created a new m_model for the correct type, shadowing the m_model of type ResourceFolderModel. This creates two shared_ptr references to the same object, but since they will have the same lifetime, it doesn't generate a memory leak. Signed-off-by: flow <flowlnlnln@gmail.com>
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@ -76,6 +76,7 @@
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#include "mod/ModFolderModel.h"
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#include "mod/ResourcePackFolderModel.h"
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#include "mod/ShaderPackFolderModel.h"
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#include "mod/TexturePackFolderModel.h"
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#include "WorldList.h"
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@ -1092,18 +1093,18 @@ std::shared_ptr<ModFolderModel> MinecraftInstance::coreModList() const
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return m_core_mod_list;
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}
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std::shared_ptr<ModFolderModel> MinecraftInstance::resourcePackList() const
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std::shared_ptr<ResourcePackFolderModel> MinecraftInstance::resourcePackList() const
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{
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if (!m_resource_pack_list)
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{
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m_resource_pack_list.reset(new ResourcePackFolderModel(resourcePacksDir()));
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m_resource_pack_list->disableInteraction(isRunning());
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connect(this, &BaseInstance::runningStatusChanged, m_resource_pack_list.get(), &ModFolderModel::disableInteraction);
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m_resource_pack_list->enableInteraction(!isRunning());
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connect(this, &BaseInstance::runningStatusChanged, m_resource_pack_list.get(), &ResourcePackFolderModel::disableInteraction);
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}
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return m_resource_pack_list;
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}
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std::shared_ptr<ModFolderModel> MinecraftInstance::texturePackList() const
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std::shared_ptr<TexturePackFolderModel> MinecraftInstance::texturePackList() const
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{
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if (!m_texture_pack_list)
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{
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@ -1114,11 +1115,11 @@ std::shared_ptr<ModFolderModel> MinecraftInstance::texturePackList() const
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return m_texture_pack_list;
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}
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std::shared_ptr<ModFolderModel> MinecraftInstance::shaderPackList() const
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std::shared_ptr<ShaderPackFolderModel> MinecraftInstance::shaderPackList() const
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{
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if (!m_shader_pack_list)
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{
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m_shader_pack_list.reset(new ResourcePackFolderModel(shaderPacksDir()));
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m_shader_pack_list.reset(new ShaderPackFolderModel(shaderPacksDir()));
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m_shader_pack_list->disableInteraction(isRunning());
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connect(this, &BaseInstance::runningStatusChanged, m_shader_pack_list.get(), &ModFolderModel::disableInteraction);
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}
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