NOISSUE fix build and change how NetJob is used

Feed it network upfront...
This commit is contained in:
Petr Mrázek
2021-12-31 05:27:59 +01:00
parent 9cc168c526
commit 9579231ccc
31 changed files with 103 additions and 113 deletions

View File

@ -24,7 +24,10 @@ void AssetUpdateTask::executeTask()
auto assets = profile->getMinecraftAssets();
QUrl indexUrl = assets->url;
QString localPath = assets->id + ".json";
auto job = new NetJob(tr("Asset index for %1").arg(m_inst->name()));
auto job = new NetJob(
tr("Asset index for %1").arg(m_inst->name()),
APPLICATION->network()
);
auto metacache = APPLICATION->metacache();
auto entry = metacache->resolveEntry("asset_indexes", localPath);
@ -43,7 +46,7 @@ void AssetUpdateTask::executeTask()
connect(downloadJob.get(), &NetJob::progress, this, &AssetUpdateTask::progress);
qDebug() << m_inst->name() << ": Starting asset index download";
downloadJob->start(APPLICATION->network());
downloadJob->start();
}
bool AssetUpdateTask::canAbort() const
@ -78,7 +81,7 @@ void AssetUpdateTask::assetIndexFinished()
connect(downloadJob.get(), &NetJob::succeeded, this, &AssetUpdateTask::emitSucceeded);
connect(downloadJob.get(), &NetJob::failed, this, &AssetUpdateTask::assetsFailed);
connect(downloadJob.get(), &NetJob::progress, this, &AssetUpdateTask::progress);
downloadJob->start(APPLICATION->network());
downloadJob->start();
return;
}
emitSucceeded();