CurseForge shader downloading

Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
This commit is contained in:
TheKodeToad
2023-09-04 14:13:44 +01:00
parent caf925cbad
commit 94c1cd6bcf
6 changed files with 115 additions and 0 deletions

View File

@ -173,6 +173,45 @@ void FlameTexturePackPage::openUrl(const QUrl& url)
TexturePackResourcePage::openUrl(url);
}
FlameShaderPackPage::FlameShaderPackPage(ShaderPackDownloadDialog* dialog, BaseInstance& instance)
: ShaderPackResourcePage(dialog, instance)
{
m_model = new FlameShaderPackModel(instance);
m_ui->packView->setModel(m_model);
addSortings();
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's constructor...
connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameShaderPackPage::onSelectionChanged);
connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &FlameShaderPackPage::onVersionSelectionChanged);
connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &FlameShaderPackPage::onResourceSelected);
m_ui->packDescription->setMetaEntry(metaEntryBase());
}
bool FlameShaderPackPage::optedOut(ModPlatform::IndexedVersion& ver) const
{
return isOptedOut(ver);
}
void FlameShaderPackPage::openUrl(const QUrl& url)
{
if (url.scheme().isEmpty()) {
QString query = url.query(QUrl::FullyDecoded);
if (query.startsWith("remoteUrl=")) {
// attempt to resolve url from warning page
query.remove(0, 10);
ShaderPackResourcePage::openUrl({ QUrl::fromPercentEncoding(query.toUtf8()) }); // double decoding is necessary
return;
}
}
ShaderPackResourcePage::openUrl(url);
}
// I don't know why, but doing this on the parent class makes it so that
// other mod providers start loading before being selected, at least with
// my Qt, so we need to implement this in every derived class...
@ -188,5 +227,9 @@ auto FlameTexturePackPage::shouldDisplay() const -> bool
{
return true;
}
auto FlameShaderPackPage::shouldDisplay() const -> bool
{
return true;
}
} // namespace ResourceDownload