refactor: add instance creation abstraction and move vanilla
This is so that 1. Code is more cleanly separated, and 2. Allows to more easily add instance updating :) Signed-off-by: flow <flowlnlnln@gmail.com>
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@ -1,40 +1,18 @@
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#include "InstanceCreationTask.h"
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#include "settings/INISettingsObject.h"
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#include "FileSystem.h"
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//FIXME: remove this
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/PackProfile.h"
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#include <QDebug>
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InstanceCreationTask::InstanceCreationTask(BaseVersionPtr version)
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{
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m_version = version;
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m_usingLoader = false;
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}
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InstanceCreationTask::InstanceCreationTask(BaseVersionPtr version, QString loader, BaseVersionPtr loaderVersion)
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{
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m_version = version;
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m_usingLoader = true;
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m_loader = loader;
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m_loaderVersion = loaderVersion;
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}
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InstanceCreationTask::InstanceCreationTask() {}
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void InstanceCreationTask::executeTask()
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{
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setStatus(tr("Creating instance from version %1").arg(m_version->name()));
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{
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auto instanceSettings = std::make_shared<INISettingsObject>(FS::PathCombine(m_stagingPath, "instance.cfg"));
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instanceSettings->suspendSave();
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MinecraftInstance inst(m_globalSettings, instanceSettings, m_stagingPath);
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auto components = inst.getPackProfile();
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components->buildingFromScratch();
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components->setComponentVersion("net.minecraft", m_version->descriptor(), true);
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if(m_usingLoader)
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components->setComponentVersion(m_loader, m_loaderVersion->descriptor());
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inst.setName(m_instName);
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inst.setIconKey(m_instIcon);
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instanceSettings->resumeSave();
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if (updateInstance() || createInstance()) {
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emitSucceeded();
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return;
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}
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emitSucceeded();
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qWarning() << "Instance creation failed!";
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if (!m_error_message.isEmpty())
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qWarning() << "Reason: " << m_error_message;
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emitFailed(tr("Error while creating new instance."));
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}
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