refactor: add instance creation abstraction and move vanilla

This is so that 1. Code is more cleanly separated, and 2. Allows to more
easily add instance updating :)

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-07-07 20:31:24 -03:00
parent ec9ddc4f22
commit 941d75824a
6 changed files with 99 additions and 54 deletions

View File

@ -1,40 +1,18 @@
#include "InstanceCreationTask.h"
#include "settings/INISettingsObject.h"
#include "FileSystem.h"
//FIXME: remove this
#include "minecraft/MinecraftInstance.h"
#include "minecraft/PackProfile.h"
#include <QDebug>
InstanceCreationTask::InstanceCreationTask(BaseVersionPtr version)
{
m_version = version;
m_usingLoader = false;
}
InstanceCreationTask::InstanceCreationTask(BaseVersionPtr version, QString loader, BaseVersionPtr loaderVersion)
{
m_version = version;
m_usingLoader = true;
m_loader = loader;
m_loaderVersion = loaderVersion;
}
InstanceCreationTask::InstanceCreationTask() {}
void InstanceCreationTask::executeTask()
{
setStatus(tr("Creating instance from version %1").arg(m_version->name()));
{
auto instanceSettings = std::make_shared<INISettingsObject>(FS::PathCombine(m_stagingPath, "instance.cfg"));
instanceSettings->suspendSave();
MinecraftInstance inst(m_globalSettings, instanceSettings, m_stagingPath);
auto components = inst.getPackProfile();
components->buildingFromScratch();
components->setComponentVersion("net.minecraft", m_version->descriptor(), true);
if(m_usingLoader)
components->setComponentVersion(m_loader, m_loaderVersion->descriptor());
inst.setName(m_instName);
inst.setIconKey(m_instIcon);
instanceSettings->resumeSave();
if (updateInstance() || createInstance()) {
emitSucceeded();
return;
}
emitSucceeded();
qWarning() << "Instance creation failed!";
if (!m_error_message.isEmpty())
qWarning() << "Reason: " << m_error_message;
emitFailed(tr("Error while creating new instance."));
}