@ -1,59 +1,51 @@
|
||||
#include "GameOptions.h"
|
||||
#include "FileSystem.h"
|
||||
#include <QDebug>
|
||||
#include <QSaveFile>
|
||||
#include "FileSystem.h"
|
||||
|
||||
namespace {
|
||||
bool load(const QString& path, std::vector<GameOptionItem> &contents, int & version)
|
||||
bool load(const QString& path, std::vector<GameOptionItem>& contents, int& version)
|
||||
{
|
||||
contents.clear();
|
||||
QFile file(path);
|
||||
if (!file.open(QFile::ReadOnly))
|
||||
{
|
||||
if (!file.open(QFile::ReadOnly)) {
|
||||
qWarning() << "Failed to read options file.";
|
||||
return false;
|
||||
}
|
||||
version = 0;
|
||||
while(!file.atEnd())
|
||||
{
|
||||
while (!file.atEnd()) {
|
||||
auto line = file.readLine();
|
||||
if(line.endsWith('\n'))
|
||||
{
|
||||
if (line.endsWith('\n')) {
|
||||
line.chop(1);
|
||||
}
|
||||
auto separatorIndex = line.indexOf(':');
|
||||
if(separatorIndex == -1)
|
||||
{
|
||||
if (separatorIndex == -1) {
|
||||
continue;
|
||||
}
|
||||
auto key = QString::fromUtf8(line.data(), separatorIndex);
|
||||
auto value = QString::fromUtf8(line.data() + separatorIndex + 1, line.size() - 1 - separatorIndex);
|
||||
qDebug() << "!!" << key << "!!";
|
||||
if(key == "version")
|
||||
{
|
||||
if (key == "version") {
|
||||
version = value.toInt();
|
||||
continue;
|
||||
}
|
||||
contents.emplace_back(GameOptionItem{key, value});
|
||||
contents.emplace_back(GameOptionItem{ key, value });
|
||||
}
|
||||
qDebug() << "Loaded" << path << "with version:" << version;
|
||||
return true;
|
||||
}
|
||||
bool save(const QString& path, std::vector<GameOptionItem> &mapping, int version)
|
||||
bool save(const QString& path, std::vector<GameOptionItem>& mapping, int version)
|
||||
{
|
||||
QSaveFile out(path);
|
||||
if(!out.open(QIODevice::WriteOnly))
|
||||
{
|
||||
if (!out.open(QIODevice::WriteOnly)) {
|
||||
return false;
|
||||
}
|
||||
if(version != 0)
|
||||
{
|
||||
if (version != 0) {
|
||||
QString versionLine = QString("version:%1\n").arg(version);
|
||||
out.write(versionLine.toUtf8());
|
||||
}
|
||||
auto iter = mapping.begin();
|
||||
while (iter != mapping.end())
|
||||
{
|
||||
while (iter != mapping.end()) {
|
||||
out.write(iter->key.toUtf8());
|
||||
out.write(":");
|
||||
out.write(iter->value.toUtf8());
|
||||
@ -62,22 +54,19 @@ bool save(const QString& path, std::vector<GameOptionItem> &mapping, int version
|
||||
}
|
||||
return out.commit();
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
GameOptions::GameOptions(const QString& path):
|
||||
path(path)
|
||||
GameOptions::GameOptions(const QString& path) : path(path)
|
||||
{
|
||||
reload();
|
||||
}
|
||||
|
||||
QVariant GameOptions::headerData(int section, Qt::Orientation orientation, int role) const
|
||||
{
|
||||
if(role != Qt::DisplayRole)
|
||||
{
|
||||
if (role != Qt::DisplayRole) {
|
||||
return QAbstractListModel::headerData(section, orientation, role);
|
||||
}
|
||||
switch(section)
|
||||
{
|
||||
switch (section) {
|
||||
case 0:
|
||||
return tr("Key");
|
||||
case 1:
|
||||
@ -98,19 +87,15 @@ QVariant GameOptions::data(const QModelIndex& index, int role) const
|
||||
if (row < 0 || row >= int(contents.size()))
|
||||
return QVariant();
|
||||
|
||||
switch (role)
|
||||
{
|
||||
case Qt::DisplayRole:
|
||||
if(column == 0)
|
||||
{
|
||||
return contents[row].key;
|
||||
}
|
||||
else
|
||||
{
|
||||
return contents[row].value;
|
||||
}
|
||||
default:
|
||||
return QVariant();
|
||||
switch (role) {
|
||||
case Qt::DisplayRole:
|
||||
if (column == 0) {
|
||||
return contents[row].key;
|
||||
} else {
|
||||
return contents[row].value;
|
||||
}
|
||||
default:
|
||||
return QVariant();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,32 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <QString>
|
||||
#include <QAbstractListModel>
|
||||
#include <QString>
|
||||
#include <map>
|
||||
|
||||
struct GameOptionItem
|
||||
{
|
||||
struct GameOptionItem {
|
||||
QString key;
|
||||
QString value;
|
||||
};
|
||||
|
||||
class GameOptions : public QAbstractListModel
|
||||
{
|
||||
class GameOptions : public QAbstractListModel {
|
||||
Q_OBJECT
|
||||
public:
|
||||
public:
|
||||
explicit GameOptions(const QString& path);
|
||||
virtual ~GameOptions() = default;
|
||||
|
||||
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
|
||||
int columnCount(const QModelIndex & parent) const override;
|
||||
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
|
||||
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
|
||||
int columnCount(const QModelIndex& parent) const override;
|
||||
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
|
||||
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
|
||||
|
||||
bool isLoaded() const;
|
||||
bool reload();
|
||||
bool save();
|
||||
|
||||
private:
|
||||
private:
|
||||
std::vector<GameOptionItem> contents;
|
||||
bool loaded = false;
|
||||
QString path;
|
||||
|
Reference in New Issue
Block a user