refactor: combine portable and system builds
Portable builds now have the same layout as system builds. If you want to build a portable bundle, you now need to additionally install the `portable` component. For example: $ cmake -Bbuild -DCMAKE_INSTALL_PREFIX=install ... $ cmake --build build $ cmake --install build $ cmake --install build --component portable
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@ -21,7 +21,7 @@ echo "Launcher Dir: ${LAUNCHER_DIR}"
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# Set up env - filter out input LD_ variables but pass them in under different names
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export GAME_LIBRARY_PATH=${GAME_LIBRARY_PATH-${LD_LIBRARY_PATH}}
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export GAME_PRELOAD=${GAME_PRELOAD-${LD_PRELOAD}}
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export LD_LIBRARY_PATH="${LAUNCHER_DIR}/bin":$LAUNCHER_LIBRARY_PATH
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export LD_LIBRARY_PATH="${LAUNCHER_DIR}/lib@LIB_SUFFIX@":$LAUNCHER_LIBRARY_PATH
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export LD_PRELOAD=$LAUNCHER_PRELOAD
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export QT_PLUGIN_PATH="${LAUNCHER_DIR}/plugins"
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export QT_FONTPATH="${LAUNCHER_DIR}/fonts"
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