refactor: combine portable and system builds

Portable builds now have the same layout as system builds. If you want
to build a portable bundle, you now need to additionally install the
`portable` component.

For example:

    $ cmake -Bbuild -DCMAKE_INSTALL_PREFIX=install ...
    $ cmake --build build
    $ cmake --install build
    $ cmake --install build --component portable
This commit is contained in:
Sefa Eyeoglu
2022-03-23 13:20:14 +01:00
parent a42d2afcee
commit 90d4acd1a1
5 changed files with 58 additions and 59 deletions

View File

@ -165,13 +165,12 @@ add_subdirectory(program_info)
####################################### Install layout #######################################
# Install the build results according to platform
set(Launcher_PORTABLE 1 CACHE BOOL "The type of installation (Portable or System)")
# TODO: drop this?
# Target install directory, relative to CMAKE_INSTALL_PREFIx
set(BUNDLE_DEST_DIR ".")
if (Launcher_PORTABLE)
# launcher/Application.cpp will use this value
set(Launcher_APP_BINARY_DEFS "-DLAUNCHER_PORTABLE")
endif()
# Install "portable.txt" if selected component is "portable"
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_Portable_File}" DESTINATION ${BUNDLE_DEST_DIR} COMPONENT portable EXCLUDE_FROM_ALL)
if(UNIX AND APPLE)
set(BINARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS")
@ -180,8 +179,6 @@ if(UNIX AND APPLE)
set(RESOURCES_DEST_DIR "${Launcher_Name}.app/Contents/Resources")
set(JARS_DEST_DIR "${Launcher_Name}.app/Contents/MacOS/jars")
set(BUNDLE_DEST_DIR ".")
# Apps to bundle
set(APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.app")
@ -206,30 +203,12 @@ if(UNIX AND APPLE)
elseif(UNIX)
set(BINARY_DEST_DIR "bin")
if(Launcher_PORTABLE)
set(LIBRARY_DEST_DIR "bin")
set(BUNDLE_DEST_DIR ".")
set(JARS_DEST_DIR "bin/jars")
# Install basic runner script
configure_file(launcher/Launcher.in "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" @ONLY)
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" DESTINATION ${BUNDLE_DEST_DIR} RENAME ${Launcher_Name})
else()
set(LIBRARY_DEST_DIR "lib${LIB_SUFFIX}")
set(JARS_DEST_DIR "share/jars")
set(LAUNCHER_DESKTOP_DEST_DIR "share/applications" CACHE STRING "Path to the desktop file directory")
set(LAUNCHER_METAINFO_DEST_DIR "share/metainfo" CACHE STRING "Path to the metainfo directory")
set(LAUNCHER_ICON_DEST_DIR "share/icons/hicolor/scalable/apps" CACHE STRING "Path to the scalable icon directory")
set(LAUNCHER_MAN_DEST_DIR "share/man/man6" CACHE STRING "Path to the man page directory")
# jars path is determined on runtime, relative to "Application root path", generally /usr for Launcher_PORTABLE=0
set(Launcher_APP_BINARY_DEFS "-DLAUNCHER_JARS_LOCATION=${JARS_DEST_DIR}")
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${Launcher_Desktop} DESTINATION ${LAUNCHER_DESKTOP_DEST_DIR})
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${Launcher_MetaInfo} DESTINATION ${LAUNCHER_METAINFO_DEST_DIR})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_SVG} DESTINATION ${LAUNCHER_ICON_DEST_DIR})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_ManPage} DESTINATION ${LAUNCHER_MAN_DEST_DIR} RENAME "${Launcher_APP_BINARY_NAME}.6")
endif()
set(LIBRARY_DEST_DIR "lib${LIB_SUFFIX}")
set(JARS_DEST_DIR "share/jars")
set(LAUNCHER_DESKTOP_DEST_DIR "share/applications" CACHE STRING "Path to the desktop file directory")
set(LAUNCHER_METAINFO_DEST_DIR "share/metainfo" CACHE STRING "Path to the metainfo directory")
set(LAUNCHER_ICON_DEST_DIR "share/icons/hicolor/scalable/apps" CACHE STRING "Path to the scalable icon directory")
set(LAUNCHER_MAN_DEST_DIR "share/man/man6" CACHE STRING "Path to the man page directory")
# install as bundle with no dependencies included
set(INSTALL_BUNDLE "nodeps")
@ -237,11 +216,22 @@ elseif(UNIX)
# Set RPATH
SET(Launcher_BINARY_RPATH "$ORIGIN/")
# jars path is determined on runtime, relative to "Application root path", generally /usr or the root of the portable bundle
set(Launcher_APP_BINARY_DEFS "-DLAUNCHER_JARS_LOCATION=${JARS_DEST_DIR}")
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${Launcher_Desktop} DESTINATION ${LAUNCHER_DESKTOP_DEST_DIR})
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${Launcher_MetaInfo} DESTINATION ${LAUNCHER_METAINFO_DEST_DIR})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_SVG} DESTINATION ${LAUNCHER_ICON_DEST_DIR})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_ManPage} DESTINATION ${LAUNCHER_MAN_DEST_DIR} RENAME "${Launcher_APP_BINARY_NAME}.6")
# Install basic runner script if component "portable" is selected
configure_file(launcher/Launcher.in "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" @ONLY)
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" DESTINATION ${BUNDLE_DEST_DIR} RENAME ${Launcher_Name} COMPONENT portable EXCLUDE_FROM_ALL)
elseif(WIN32)
set(BINARY_DEST_DIR ".")
set(LIBRARY_DEST_DIR ".")
set(PLUGIN_DEST_DIR ".")
set(BUNDLE_DEST_DIR ".")
set(RESOURCES_DEST_DIR ".")
set(JARS_DEST_DIR "jars")