refactor: organize a little more the code in launcher/net/
This also reduces some code duplication by using some Task logic in NetAction.
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@ -1,88 +1,97 @@
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/* Copyright 2013-2021 MultiMC Contributors
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QtNetwork>
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#include <QObject>
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#include "NetAction.h"
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#include "Download.h"
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#include "HttpMetaCache.h"
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#include "tasks/Task.h"
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#include "QObjectPtr.h"
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class NetJob;
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// Those are included so that they are also included by anyone using NetJob
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#include "net/Download.h"
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#include "net/HttpMetaCache.h"
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class NetJob : public Task
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{
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class NetJob : public Task {
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Q_OBJECT
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public:
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public:
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using Ptr = shared_qobject_ptr<NetJob>;
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explicit NetJob(QString job_name, shared_qobject_ptr<QNetworkAccessManager> network) : Task(), m_network(network)
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{
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setObjectName(job_name);
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}
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virtual ~NetJob();
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virtual ~NetJob() = default;
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bool addNetAction(NetAction::Ptr action);
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void executeTask() override;
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NetAction::Ptr operator[](int index)
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{
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return downloads[index];
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}
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const NetAction::Ptr at(const int index)
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{
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return downloads.at(index);
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}
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NetAction::Ptr first()
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{
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if (downloads.size())
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return downloads[0];
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return NetAction::Ptr();
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}
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int size() const
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{
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return downloads.size();
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}
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QStringList getFailedFiles();
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auto canAbort() const -> bool override;
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bool canAbort() const override;
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auto addNetAction(NetAction::Ptr action) -> bool;
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private slots:
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auto operator[](int index) -> NetAction::Ptr { return m_downloads[index]; }
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auto at(int index) -> const NetAction::Ptr { return m_downloads.at(index); }
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auto size() const -> int { return m_downloads.size(); }
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auto first() -> NetAction::Ptr { return m_downloads.size() != 0 ? m_downloads[0] : NetAction::Ptr{}; }
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auto getFailedFiles() -> QStringList;
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public slots:
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// Qt can't handle auto at the start for some reason?
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bool abort() override;
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private slots:
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void startMoreParts();
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public slots:
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virtual void executeTask() override;
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virtual bool abort() override;
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private slots:
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void partProgress(int index, qint64 bytesReceived, qint64 bytesTotal);
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void partSucceeded(int index);
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void partFailed(int index);
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void partAborted(int index);
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private:
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private:
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shared_qobject_ptr<QNetworkAccessManager> m_network;
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struct part_info
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{
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struct part_info {
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qint64 current_progress = 0;
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qint64 total_progress = 1;
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int failures = 0;
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};
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QList<NetAction::Ptr> downloads;
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QList<part_info> parts_progress;
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QList<NetAction::Ptr> m_downloads;
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QList<part_info> m_parts_progress;
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QQueue<int> m_todo;
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QSet<int> m_doing;
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QSet<int> m_done;
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