refactor: organize a little more the code in launcher/net/
This also reduces some code duplication by using some Task logic in NetAction.
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@ -1,108 +1,81 @@
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/* Copyright 2013-2021 MultiMC Contributors
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QUrl>
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#include <memory>
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#include <QNetworkReply>
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#include <QObjectPtr.h>
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#include <QUrl>
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enum JobStatus
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{
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Job_NotStarted,
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Job_InProgress,
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Job_Finished,
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Job_Failed,
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Job_Aborted,
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/*
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* FIXME: @NUKE this confuses the task failing with us having a fallback in the form of local data. Clear up the confusion.
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* Same could be true for aborted task - the presence of pre-existing result is a separate concern
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*/
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Job_Failed_Proceed
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};
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#include "QObjectPtr.h"
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#include "tasks/Task.h"
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class NetAction : public QObject
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{
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class NetAction : public Task {
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Q_OBJECT
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protected:
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explicit NetAction() : QObject(nullptr) {};
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protected:
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explicit NetAction() : Task(nullptr) {};
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public:
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public:
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using Ptr = shared_qobject_ptr<NetAction>;
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virtual ~NetAction() {};
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virtual ~NetAction() = default;
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bool isRunning() const
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{
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return m_status == Job_InProgress;
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}
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bool isFinished() const
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{
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return m_status >= Job_Finished;
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}
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bool wasSuccessful() const
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{
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return m_status == Job_Finished || m_status == Job_Failed_Proceed;
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}
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QUrl url() { return m_url; }
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qint64 totalProgress() const
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{
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return m_total_progress;
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}
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qint64 currentProgress() const
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{
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return m_progress;
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}
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virtual bool abort()
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{
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return false;
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}
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virtual bool canAbort()
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{
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return false;
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}
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QUrl url()
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{
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return m_url;
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}
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signals:
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signals:
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void started(int index);
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void netActionProgress(int index, qint64 current, qint64 total);
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void succeeded(int index);
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void failed(int index);
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void aborted(int index);
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protected slots:
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protected slots:
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virtual void downloadProgress(qint64 bytesReceived, qint64 bytesTotal) = 0;
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virtual void downloadError(QNetworkReply::NetworkError error) = 0;
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virtual void downloadFinished() = 0;
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virtual void downloadReadyRead() = 0;
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public slots:
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void start(shared_qobject_ptr<QNetworkAccessManager> network) {
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public slots:
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void startAction(shared_qobject_ptr<QNetworkAccessManager> network)
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{
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m_network = network;
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startImpl();
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executeTask();
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}
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protected:
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virtual void startImpl() = 0;
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protected:
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void executeTask() override {};
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public:
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public:
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shared_qobject_ptr<QNetworkAccessManager> m_network;
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/// index within the parent job, FIXME: nuke
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@ -113,10 +86,4 @@ public:
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/// source URL
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QUrl m_url;
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qint64 m_progress = 0;
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qint64 m_total_progress = 1;
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protected:
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JobStatus m_status = Job_NotStarted;
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};
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