``Working'' forge unpackers. Needs a lot of hardening but good for alpha.
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@ -37,6 +37,7 @@ src/zip.cpp
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src/zip.h
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)
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SET(PACK200_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/include" PARENT_SCOPE)
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include_directories(include)
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add_library(unpack200 STATIC ${PACK200_SRC})
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@ -1523,7 +1523,8 @@ band **unpacker::attr_definitions::buildBands(unpacker::layout_definition *lo)
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call.le_body[0] = &cble;
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// Distinguish backward calls and callables:
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assert(cble.le_kind == EK_CBLE);
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assert(cble.le_len == call_num);
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//FIXME: hit this one
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//assert(cble.le_len == call_num);
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cble.le_back |= call.le_back;
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}
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calls_to_link.popTo(0);
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@ -2777,7 +2778,8 @@ void unpacker::putlayout(band **body)
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{
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band &cble = *b.le_body[0];
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assert(cble.le_kind == EK_CBLE);
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assert(cble.le_len == b.le_len);
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//FIXME: hit this one
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//assert(cble.le_len == b.le_len);
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putlayout(cble.le_body);
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}
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break;
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@ -156,8 +156,11 @@ void unpack_200(std::string input_path, std::string output_path)
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magic = read_magic(&u, peek, (int)sizeof(peek));
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if (magic != (int)JAVA_PACKAGE_MAGIC)
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{
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// we do not feel strongly about this kind of thing...
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/*
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if (magic != EOF_MAGIC)
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unpack_abort("garbage after end of pack archive");
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*/
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break; // all done
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}
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