refactor: move resource pack file parsing utilities to separate namespace

This makes it easier to use that logic in other contexts.

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-08-29 09:25:39 -03:00
parent 9b984cedac
commit 8a7e117f6b
3 changed files with 114 additions and 65 deletions

View File

@ -1,3 +1,21 @@
// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QDebug>
@ -7,6 +25,16 @@
#include "tasks/Task.h"
namespace ResourcePackUtils {
bool process(ResourcePack& pack);
void processZIP(ResourcePack& pack);
void processFolder(ResourcePack& pack);
void processMCMeta(ResourcePack& pack, QByteArray&& raw_data);
void processPackPNG(ResourcePack& pack, QByteArray&& raw_data);
} // namespace ResourcePackUtils
class LocalResourcePackParseTask : public Task {
Q_OBJECT
public:
@ -19,13 +47,6 @@ class LocalResourcePackParseTask : public Task {
[[nodiscard]] int token() const { return m_token; }
private:
void processMCMeta(QByteArray&& raw_data);
void processPackPNG(QByteArray&& raw_data);
void processAsFolder();
void processAsZip();
private:
int m_token;