feat: add a ModUtils::validate

moves the reading of mod files into `ModUtils` namespace

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers
2022-12-10 00:52:50 -07:00
parent 25e23e50ca
commit 878614ff68
9 changed files with 136 additions and 62 deletions

View File

@ -8,6 +8,25 @@
#include "tasks/Task.h"
namespace ModUtils {
ModDetails ReadFabricModInfo(QByteArray contents);
ModDetails ReadQuiltModInfo(QByteArray contents);
ModDetails ReadForgeInfo(QByteArray contents);
ModDetails ReadLiteModInfo(QByteArray contents);
enum class ProcessingLevel { Full, BasicInfoOnly };
bool process(Mod& mod, ProcessingLevel level = ProcessingLevel::Full);
bool processZIP(Mod& mod, ProcessingLevel level = ProcessingLevel::Full);
bool processFolder(Mod& mod, ProcessingLevel level = ProcessingLevel::Full);
bool processLitemod(Mod& mod, ProcessingLevel level = ProcessingLevel::Full);
/** Checks whether a file is valid as a mod or not. */
bool validate(QFileInfo file);
} // namespace ModUtils
class LocalModParseTask : public Task
{
Q_OBJECT