tidy: Fix clang-tidy issues on files changed in this PR

The checks used are roughly the same as the ones proposed in the
clang-tidy PR (except perhaps that I used modernize-* instead of listing
them individually,though I don't think this caused any readability
detriments).

In ModrinthModel.cpp and FlameModModel.cpp I ignored the
modernize-avoid-c-arrays one, mostly because making the sorts array an
std::array would most likely increase the code complexity because of the
virtual function. Aside from that, the static_cast warning from
Application.h was not dealt with, since it's not in this PR's scope.
This commit is contained in:
flow
2022-03-08 11:12:35 -03:00
parent b3c2a56ece
commit 8409aa2571
20 changed files with 86 additions and 84 deletions

View File

@ -6,10 +6,10 @@
class ModrinthAPI : public NetworkModAPI {
public:
inline QString getAuthorURL(const QString& name) const { return "https://modrinth.com/user/" + name; };
inline auto getAuthorURL(const QString& name) const -> QString { return "https://modrinth.com/user/" + name; };
private:
inline QString getModSearchURL(SearchArgs& args) const override
inline auto getModSearchURL(SearchArgs& args) const -> QString override
{
if (!validateModLoader(args.mod_loader)) {
qWarning() << "Modrinth only have Forge and Fabric-compatible mods!";
@ -30,12 +30,12 @@ class ModrinthAPI : public NetworkModAPI {
.arg(args.version);
};
inline QString getVersionsURL(const QString& addonId) const override
inline auto getVersionsURL(const QString& addonId) const -> QString override
{
return QString("https://api.modrinth.com/v2/project/%1/version").arg(addonId);
};
inline QString getModLoaderString(ModLoaderType modLoader) const
inline auto getModLoaderString(ModLoaderType modLoader) const -> QString
{
switch (modLoader) {
case Any:
@ -49,7 +49,7 @@ class ModrinthAPI : public NetworkModAPI {
}
}
inline bool validateModLoader(ModLoaderType modLoader) const
inline auto validateModLoader(ModLoaderType modLoader) const -> bool
{
return modLoader == Any || modLoader == Forge || modLoader == Fabric;
}