refactor: add an identify function to make easy to reuse

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers
2022-12-29 19:47:19 -07:00
parent c470f05abf
commit 7f438425aa
4 changed files with 132 additions and 37 deletions

View File

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// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QDebug>
#include <QFileInfo>
#include <QObject>
enum class PackedResourceType { DataPack, ResourcePack, TexturePack, ShaderPack, WorldSave, Mod, UNKNOWN };
namespace ResourceUtils {
PackedResourceType identify(QFileInfo file);
} // namespace ResourceUtils