refactor: add an identify
function to make easy to reuse
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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31
launcher/minecraft/mod/tasks/LocalResourceParse.h
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31
launcher/minecraft/mod/tasks/LocalResourceParse.h
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// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QDebug>
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#include <QFileInfo>
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#include <QObject>
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enum class PackedResourceType { DataPack, ResourcePack, TexturePack, ShaderPack, WorldSave, Mod, UNKNOWN };
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namespace ResourceUtils {
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PackedResourceType identify(QFileInfo file);
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} // namespace ResourceUtils
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