NOISSUE Refactors and moving of things
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30
logic/minecraft/ProfileStrategy.h
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30
logic/minecraft/ProfileStrategy.h
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#pragma once
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#include "ProfileUtils.h"
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class MinecraftProfile;
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class ProfileStrategy
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{
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friend class MinecraftProfile;
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public:
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virtual ~ProfileStrategy(){};
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/// load the patch files into the profile
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virtual void load() = 0;
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/// reset the order of patches
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virtual bool resetOrder() = 0;
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/// save the order of patches, given the order
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virtual bool saveOrder(ProfileUtils::PatchOrder order) = 0;
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/// install a list of jar mods into the instance
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virtual bool installJarMods(QStringList filepaths) = 0;
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/// remove any files or records that constitute the version patch
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virtual bool removePatch(ProfilePatchPtr jarMod) = 0;
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protected:
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MinecraftProfile *profile;
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};
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