NOISSUE Refactors and moving of things
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32
logic/minecraft/ProfilePatch.h
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32
logic/minecraft/ProfilePatch.h
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#pragma once
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#include <memory>
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#include <QList>
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#include "JarMod.h"
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class MinecraftProfile;
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class ProfilePatch
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{
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public:
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virtual ~ProfilePatch(){};
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virtual void applyTo(MinecraftProfile *version) = 0;
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virtual bool isMinecraftVersion() = 0;
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virtual bool hasJarMods() = 0;
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virtual QList<JarmodPtr> getJarMods() = 0;
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virtual bool isMoveable()
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{
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return getOrder() >= 0;
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}
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virtual void setOrder(int order) = 0;
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virtual int getOrder() = 0;
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virtual QString getPatchID() = 0;
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virtual QString getPatchName() = 0;
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virtual QString getPatchVersion() = 0;
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virtual QString getPatchFilename() = 0;
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virtual bool isCustom() = 0;
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};
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typedef std::shared_ptr<ProfilePatch> ProfilePatchPtr;
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