feat: add mod update dialog

This subclasses the Review mods dialog to make a "Update review" one.
Also, all the necessary components built until now are put together in a
coherent unity that checks and generates metadata on-the-fly and checks for
mod updates, while giving and receiving feedback to the user.

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-06-04 16:22:46 -03:00
parent b8b71c7dd2
commit 6e2869834f
6 changed files with 390 additions and 16 deletions

View File

@ -74,16 +74,13 @@ void FlameCheckUpdate::executeTask()
setStatus(tr("Preparing mods for CurseForge..."));
setProgress(0, 5);
QHash<QString, Mod> mappings;
QHash<int, Mod> mappings;
// Create all hashes
QStringList hashes;
std::list<uint> murmur_hashes;
auto best_hash_type = ProviderCaps.hashType(ModPlatform::Provider::FLAME).first();
for (auto mod : m_mods) {
auto hash = mod.metadata()->hash;
QByteArray jar_data;
try {
@ -106,14 +103,7 @@ void FlameCheckUpdate::executeTask()
auto murmur_hash = MurmurHash2(jar_data_treated, jar_data_treated.length());
murmur_hashes.emplace_back(murmur_hash);
// Sadly the API can only handle one hash type per call, se we
// need to generate a new hash if the current one is innadequate
// (though it will rarely happen, if at all)
if (mod.metadata()->hash_format != best_hash_type)
hash = QString(ProviderCaps.hash(ModPlatform::Provider::FLAME, jar_data, best_hash_type).toHex());
hashes.append(hash);
mappings.insert(hash, mod);
mappings.insert(mod.metadata()->mod_id().toInt(), mod);
}
auto* response = new QByteArray();
@ -154,9 +144,10 @@ void FlameCheckUpdate::executeTask()
return;
}
auto mod_iter = mappings.find(current_ver.hash);
auto mod_iter = mappings.find(current_ver.addonId.toInt());
if (mod_iter == mappings.end()) {
qCritical() << "Failed to remap mod from Flame!";
qDebug() << match_obj;
continue;
}
@ -191,7 +182,7 @@ void FlameCheckUpdate::executeTask()
continue;
}
if (!latest_ver.hash.isEmpty() && current_ver.hash != latest_ver.hash) {
if (!latest_ver.hash.isEmpty() && (current_ver.hash != latest_ver.hash || mod.status() == ModStatus::NotInstalled)) {
// Fake pack with the necessary info to pass to the download task :)
ModPlatform::IndexedPack pack;
pack.name = mod.name();

View File

@ -81,11 +81,14 @@ void ModrinthCheckUpdate::executeTask()
try {
for (auto hash : mappings.keys()) {
auto project_obj = doc[hash].toObject();
// If the returned project is empty, but we have Modrinth metadata,
// it means this specific version is not available
if (project_obj.isEmpty()) {
qDebug() << "Mod " << mappings.find(hash).value().name() << " got an empty response.";
qDebug() << "Hash: " << hash;
emit checkFailed(mappings.find(hash).value(), tr("Couldn't find mod in Modrinth"));
emit checkFailed(mappings.find(hash).value(), tr("Couldn't find the latest version of this mod with the correct mod loader and game version."));
continue;
}