NOISSUE continue refactoring things to make tests pass

This commit is contained in:
Petr Mrázek
2021-11-21 23:21:12 +01:00
parent c2c56a2f6c
commit 69213b1206
103 changed files with 634 additions and 773 deletions

View File

@ -1,10 +1,12 @@
#include "Env.h"
#include "AssetUpdateTask.h"
#include "minecraft/MinecraftInstance.h"
#include "minecraft/PackProfile.h"
#include "net/ChecksumValidator.h"
#include "minecraft/AssetsUtils.h"
#include "Application.h"
AssetUpdateTask::AssetUpdateTask(MinecraftInstance * inst)
{
m_inst = inst;
@ -24,7 +26,7 @@ void AssetUpdateTask::executeTask()
QString localPath = assets->id + ".json";
auto job = new NetJob(tr("Asset index for %1").arg(m_inst->name()));
auto metacache = ENV->metacache();
auto metacache = APPLICATION->metacache();
auto entry = metacache->resolveEntry("asset_indexes", localPath);
entry->setStale(true);
auto hexSha1 = assets->sha1.toLatin1();
@ -41,7 +43,7 @@ void AssetUpdateTask::executeTask()
connect(downloadJob.get(), &NetJob::progress, this, &AssetUpdateTask::progress);
qDebug() << m_inst->name() << ": Starting asset index download";
downloadJob->start();
downloadJob->start(APPLICATION->network());
}
bool AssetUpdateTask::canAbort() const
@ -62,7 +64,7 @@ void AssetUpdateTask::assetIndexFinished()
// FIXME: this looks like a job for a generic validator based on json schema?
if (!AssetsUtils::loadAssetsIndexJson(assets->id, asset_fname, index))
{
auto metacache = ENV->metacache();
auto metacache = APPLICATION->metacache();
auto entry = metacache->resolveEntry("asset_indexes", assets->id + ".json");
metacache->evictEntry(entry);
emitFailed(tr("Failed to read the assets index!"));
@ -76,7 +78,7 @@ void AssetUpdateTask::assetIndexFinished()
connect(downloadJob.get(), &NetJob::succeeded, this, &AssetUpdateTask::emitSucceeded);
connect(downloadJob.get(), &NetJob::failed, this, &AssetUpdateTask::assetsFailed);
connect(downloadJob.get(), &NetJob::progress, this, &AssetUpdateTask::progress);
downloadJob->start();
downloadJob->start(APPLICATION->network());
return;
}
emitSucceeded();