feat: detect GameMode and MangoHud's presence
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
This commit is contained in:
@ -113,6 +113,11 @@
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#include <sys.h>
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#ifdef Q_OS_LINUX
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#include <dlfcn.h>
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#include "gamemode_client.h"
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#endif
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#if defined Q_OS_WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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@ -1573,6 +1578,23 @@ void Application::updateCapabilities()
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m_capabilities |= SupportsMSA;
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if (!getFlameAPIKey().isEmpty())
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m_capabilities |= SupportsFlame;
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#ifdef Q_OS_LINUX
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if (gamemode_query_status() >= 0)
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m_capabilities |= SupportsGameMode;
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{
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void *dummy = dlopen("libMangoHud_dlsym.so", RTLD_LAZY);
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// try normal variant as well
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if (dummy == NULL)
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dummy = dlopen("libMangoHud.so", RTLD_LAZY);
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if (dummy != NULL) {
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dlclose(dummy);
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m_capabilities |= SupportsMangoHud;
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}
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}
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#endif
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}
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QString Application::getJarPath(QString jarFile)
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