Move a good chunk of the singleton objects into a new QApplication subclass.
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@ -2,7 +2,7 @@
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#include "LegacyInstance_p.h"
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#include "MinecraftProcess.h"
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#include "LegacyUpdate.h"
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#include "IconListModel.h"
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#include "lists/IconList.h"
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#include <setting.h>
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#include <pathutils.h>
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#include <cmdutils.h>
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@ -10,6 +10,7 @@
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#include <QFileInfo>
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#include <QDir>
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#include <QImage>
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#include <MultiMC.h>
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#define LAUNCHER_FILE "MultiMCLauncher.jar"
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@ -32,8 +33,7 @@ MinecraftProcess* LegacyInstance::prepareForLaunch(QString user, QString session
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{
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MinecraftProcess * proc = new MinecraftProcess(this);
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IconList * list = IconList::instance();
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QIcon icon = list->getIcon(iconKey());
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QIcon icon = MMC->icons()->getIcon(iconKey());
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auto pixmap = icon.pixmap(128,128);
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pixmap.save(PathCombine(minecraftRoot(), "icon.png"),"PNG");
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@ -66,7 +66,7 @@ MinecraftProcess* LegacyInstance::prepareForLaunch(QString user, QString session
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args << QString("-Xdock:name=\"%1\"").arg(windowTitle);
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#endif
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QString lwjgl = QDir(globalSettings->get("LWJGLDir").toString() + "/" + lwjglVersion()).absolutePath();
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QString lwjgl = QDir(MMC->settings()->get("LWJGLDir").toString() + "/" + lwjglVersion()).absolutePath();
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// launcher arguments
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args << QString("-Xms%1m").arg(settings().get("MinMemAlloc").toInt());
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