feat: better handling of optional mods
This disables the optional mods by default and tell the user about it. Pretty hackish, but a better solution would involve the modrinth metadata to have the mod names... Also sorry for the diffs, my clangd went rogue x.x
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@ -55,7 +55,7 @@ class InstanceImportTask : public InstanceTask
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{
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Q_OBJECT
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public:
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explicit InstanceImportTask(const QUrl sourceUrl);
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explicit InstanceImportTask(const QUrl sourceUrl, QWidget* parent = nullptr);
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bool canAbort() const override { return true; }
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bool abort() override;
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@ -94,4 +94,7 @@ private: /* data */
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Flame,
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Modrinth,
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} m_modpackType = ModpackType::Unknown;
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//FIXME: nuke
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QWidget* m_parent;
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};
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