NOISSUE first step towards having game options management
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40
application/pages/instance/GameOptionsPage.cpp
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40
application/pages/instance/GameOptionsPage.cpp
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#include "GameOptionsPage.h"
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#include "ui_GameOptionsPage.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/gameoptions/GameOptions.h"
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GameOptionsPage::GameOptionsPage(MinecraftInstance * inst, QWidget* parent)
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: QWidget(parent), ui(new Ui::GameOptionsPage)
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{
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ui->setupUi(this);
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ui->tabWidget->tabBar()->hide();
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m_model = inst->gameOptionsModel();
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ui->optionsView->setModel(m_model.get());
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auto head = ui->optionsView->header();
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if(head->count())
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{
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head->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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for(int i = 1; i < head->count(); i++)
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{
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head->setSectionResizeMode(i, QHeaderView::Stretch);
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}
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}
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}
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GameOptionsPage::~GameOptionsPage()
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{
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// m_model->save();
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}
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void GameOptionsPage::openedImpl()
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{
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// m_model->observe();
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}
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void GameOptionsPage::closedImpl()
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{
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// m_model->unobserve();
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}
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#include "GameOptionsPage.moc"
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