Implement basic game updater.
Resolves MMC-4: https://jira.forkk.net/browse/MMC-4
This commit is contained in:
@ -18,19 +18,105 @@
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#include <QObject>
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#include <QList>
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#include <QNetworkAccessManager>
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#include <QUrl>
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#include "task.h"
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#include "loginresponse.h"
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#include "instance.h"
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#include "libmmc_config.h"
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/*!
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* \brief The game update task is the task that handles downloading instances.
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* Each instance type has its own class inheriting from this base game update task.
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*/
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class LIBMULTIMC_EXPORT GameUpdateTask : public QObject
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class FileToDownload : public QObject
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{
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Q_OBJECT
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/*!
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* The URL to download the file from.
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*/
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Q_PROPERTY(QUrl url READ url WRITE setURL)
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/*!
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* The path to download to.
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* This path is relative to the instance's root directory.
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*/
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Q_PROPERTY(QString path READ path WRITE setPath)
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public:
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explicit GameUpdateTask(const LoginResponse &response, QObject *parent = 0);
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FileToDownload(const QUrl &url, const QString &path, QObject *parent = 0);
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FileToDownload(const FileToDownload &other);
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virtual QUrl url() const { return m_dlURL; }
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virtual void setURL(const QUrl &url) { m_dlURL = url; }
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virtual QString path() const { return m_dlPath; }
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virtual void setPath(const QString &path) { m_dlPath = path; }
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private:
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QUrl m_dlURL;
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QString m_dlPath;
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};
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/*!
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* The game update task is the task that handles downloading instances' files.
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*/
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class LIBMULTIMC_EXPORT GameUpdateTask : public Task
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{
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Q_OBJECT
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/*!
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* The task's state.
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* A certain state message will be shown depending on what this is set to.
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*/
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Q_PROPERTY(int state READ state WRITE setState)
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/*!
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* The substatus message.
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* This will be next to the the state message in the task's status.
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*/
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Q_PROPERTY(QString subStatus READ subStatus WRITE setSubStatus)
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public:
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explicit GameUpdateTask(const LoginResponse &response, Instance *inst, QObject *parent = 0);
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/////////////////////////
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// EXECUTION FUNCTIONS //
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/////////////////////////
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virtual void executeTask();
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virtual bool downloadFile(const FileToDownload &file);
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//////////////////////
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// STATE AND STATUS //
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//////////////////////
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virtual int state() const;
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virtual void setState(int state, bool resetSubStatus = true);
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virtual QString subStatus() const;
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virtual void setSubStatus(const QString &msg);
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/*!
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* Gets the message that will be displated for the given state.
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*/
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virtual QString getStateMessage(int state);
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public slots:
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/*!
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* Updates the status message based on the state and substatus message.
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*/
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virtual void updateStatus();
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virtual void error(const QString &msg);
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private slots:
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virtual void updateDownloadProgress(qint64 current, qint64 total);
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signals:
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/*!
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@ -40,13 +126,59 @@ signals:
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void gameUpdateComplete(const LoginResponse &response);
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/*!
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* \brief Signal emitted if the game update fails.
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* \brief Signal emitted if an error occurrs during the update.
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* \param errorMsg An error message to be displayed to the user.
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*/
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void gameUpdateFailed(const QString &errorMsg);
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void gameUpdateError(const QString &errorMsg);
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private:
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///////////
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// STUFF //
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///////////
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Instance *m_inst;
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LoginResponse m_response;
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QNetworkAccessManager *netMgr;
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////////////////////////
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// FILE DOWNLOAD LIST //
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////////////////////////
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// List of URLs that the game updater will need to download.
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QList<FileToDownload> m_downloadList;
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int m_currentDownload;
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////////////////////////////
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// STATE AND STATUS STUFF //
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////////////////////////////
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int m_updateState;
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QString m_subStatusMsg;
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enum UpdateState
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{
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// Initializing
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StateInit = 0,
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// Determining files to download
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StateDetermineURLs,
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// Downloading files
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StateDownloadFiles,
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// Installing files
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StateInstall,
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// Finished
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StateFinished
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};
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};
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#endif // GAMEUPDATETASK_H
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@ -75,6 +75,21 @@ class LIBMULTIMC_EXPORT Instance : public QObject
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*/
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Q_PROPERTY(bool shouldRebuild READ shouldRebuild WRITE setShouldRebuild)
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/*!
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* Whether or not Minecraft should be downloaded when the instance is launched.
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* This returns true if shouldForceUpdate game is true or if the intended and
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* current versions don't match.
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*/
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Q_PROPERTY(bool shouldUpdateGame READ shouldUpdateGame STORED false)
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/*!
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* Whether or not the game will be forced to update on the next launch.
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* If this is set to true, shouldUpdateGame will be true, regardless of whether or not
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* the current and intended versions match.
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* It should be noted that this is set to false automatically when game updates are run.
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*/
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Q_PROPERTY(bool shouldForceUpdateGame READ shouldForceUpdateGame WRITE setShouldForceUpdateGame)
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/*!
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* The instance's current version.
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@ -182,7 +197,7 @@ public:
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//////// INSTANCE INFO ////////
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//// General Info ////
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virtual QString name() { return settings().get("name").toString(); }
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virtual QString name() const { return settings().get("name").toString(); }
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virtual void setName(QString val)
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{
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settings().set("name", val);
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@ -212,27 +227,33 @@ public:
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//// Version Stuff ////
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virtual QString currentVersion() { return settings().get("JarVersion").toString(); }
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virtual QString currentVersion() const { return settings().get("JarVersion").toString(); }
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virtual void setCurrentVersion(QString val) { settings().set("JarVersion", val); }
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virtual QString lwjglVersion() { return settings().get("LwjglVersion").toString(); }
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virtual QString lwjglVersion() const { return settings().get("LwjglVersion").toString(); }
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virtual void setLWJGLVersion(QString val) { settings().set("LwjglVersion", val); }
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virtual QString intendedVersion() { return settings().get("IntendedJarVersion").toString(); }
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virtual QString intendedVersion() const { return settings().get("IntendedJarVersion").toString(); }
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virtual void setIntendedVersion(QString val) { settings().set("IntendedJarVersion", val); }
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virtual bool shouldUpdateGame() const
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{ return shouldForceUpdateGame() || intendedVersion() != currentVersion(); }
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virtual bool shouldForceUpdateGame() const { return settings().get("ShouldForceUpdate").toBool(); }
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virtual void setShouldForceUpdateGame(bool val) { settings().set("ShouldForceUpdate", val); }
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//// Timestamps ////
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virtual qint64 lastLaunch() { return settings().get("lastLaunchTime").value<qint64>(); }
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virtual qint64 lastLaunch() const { return settings().get("lastLaunchTime").value<qint64>(); }
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virtual void setLastLaunch(qint64 val = QDateTime::currentMSecsSinceEpoch())
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{
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settings().set("lastLaunchTime", val);
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emit propertiesChanged(this);
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}
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virtual qint64 lastCurrentVersionUpdate() { return settings().get("lastVersionUpdate").value<qint64>(); }
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virtual qint64 lastCurrentVersionUpdate() const { return settings().get("lastVersionUpdate").value<qint64>(); }
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virtual void setLastCurrentVersionUpdate(qint64 val) { settings().set("lastVersionUpdate", val); }
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@ -274,7 +295,7 @@ public:
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* stored in the instance config file against the last modified time of Minecraft.jar.
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* \return True if updateCurrentVersion() should be called.
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*/
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virtual bool shouldUpdateCurrentVersion();
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virtual bool shouldUpdateCurrentVersion() const;
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/*!
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* \brief Updates the current version.
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@ -30,20 +30,19 @@ class LIBMULTIMC_EXPORT LoginTask : public Task
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{
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Q_OBJECT
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public:
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explicit LoginTask(const UserInfo& uInfo, QString inst, QObject *parent = 0);
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explicit LoginTask(const UserInfo& uInfo, QObject *parent = 0);
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public slots:
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void processNetReply(QNetworkReply* reply);
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signals:
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void loginComplete(QString inst, LoginResponse loginResponse);
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void loginFailed(QString inst, const QString& errorMsg);
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void loginComplete(LoginResponse loginResponse);
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void loginFailed(const QString& errorMsg);
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protected:
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void executeTask();
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QNetworkReply* netReply;
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QString inst;
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UserInfo uInfo;
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};
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* @param session the minecraft session id
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* @param console the instance console window
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*/
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MinecraftProcess(InstancePtr inst, QString user, QString session);
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MinecraftProcess(Instance *inst, QString user, QString session);
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/**
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* @brief launch minecraft
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@ -66,7 +66,7 @@ public:
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* @param inst the instance
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* @param destination the destination path
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*/
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static inline void extractIcon(InstancePtr inst, QString destination);
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static inline void extractIcon(Instance *inst, QString destination);
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/**
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* @brief extract the MultiMC launcher.jar
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@ -78,7 +78,7 @@ public:
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* @brief prepare the launch by extracting icon and launcher
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* @param inst the instance
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*/
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static void prepare(InstancePtr inst);
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static void prepare(Instance *inst);
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/**
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* @brief split a string into argv items like a shell would do
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@ -101,7 +101,7 @@ signals:
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void log(QString text, MessageLevel::Enum level=MessageLevel::MultiMC);
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protected:
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InstancePtr m_instance;
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Instance *m_instance;
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QString m_user;
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QString m_session;
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QString m_err_leftover;
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@ -39,6 +39,11 @@ class LIBMULTIMC_EXPORT MinecraftVersion : public InstVersion
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*/
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Q_PROPERTY(QString etag READ etag)
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/*!
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* True if this is a version from the new Minecraft launcher's version list.
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*/
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Q_PROPERTY(bool isForNewLauncher READ isForNewLauncher WRITE setIsForNewLauncher)
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public:
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explicit MinecraftVersion(QString descriptor,
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QString name,
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@ -75,6 +80,9 @@ public:
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virtual QString typeName() const;
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virtual qint64 timestamp() const;
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virtual bool isForNewLauncher() const;
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virtual void setIsForNewLauncher(bool val);
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virtual VersionType versionType() const;
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virtual void setVersionType(VersionType typeName);
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@ -90,6 +98,8 @@ private:
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QString m_dlUrl;
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QString m_etag;
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VersionType m_type;
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bool m_isNewLauncherVersion;
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};
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#endif // MINECRAFTVERSION_H
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