Implement basic game updater.
Resolves MMC-4: https://jira.forkk.net/browse/MMC-4
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@ -38,16 +38,21 @@ class MainWindow : public QMainWindow
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{
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Q_OBJECT
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/*!
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* The currently selected instance.
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*/
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Q_PROPERTY(Instance* selectedInstance READ selectedInstance STORED false)
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public:
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explicit MainWindow(QWidget *parent = 0);
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~MainWindow();
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void closeEvent(QCloseEvent *event);
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// Browser Dialog
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void openWebPage(QUrl url);
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private:
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// Browser Dialog
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void openWebPage(QUrl url);
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Instance *selectedInstance();
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private slots:
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@ -82,11 +87,14 @@ private slots:
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void on_actionChangeInstMCVersion_triggered();
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void doLogin( QString inst, const QString& errorMsg = "" );
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void doLogin(const QString& errorMsg = "");
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void onLoginComplete( QString inst, LoginResponse response );
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void onLoginFailed( QString inst, const QString& errorMsg );
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void onLoginComplete(LoginResponse response);
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void onGameUpdateComplete(LoginResponse response);
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void onGameUpdateError(QString error);
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void taskStart(Task *task);
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void taskEnd(Task *task);
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@ -95,6 +103,10 @@ public slots:
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void instanceActivated ( QModelIndex );
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void startTask(Task *task);
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void launchInstance(LoginResponse response);
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void launchInstance(QString instID, LoginResponse response);
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void launchInstance(Instance *inst, LoginResponse response);
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private:
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Ui::MainWindow *ui;
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@ -106,6 +118,11 @@ private:
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MinecraftProcess *proc;
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ConsoleWindow *console;
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// A pointer to the instance we are actively doing stuff with.
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// This is set when the user launches an instance and is used to refer to that
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// instance throughout the launching process.
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Instance *m_activeInst;
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Task *m_versionLoadTask;
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};
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