fix: handling around disabled mods
Don't update disabled mods to prevent mod duplication. Also, chop filename in the metadata with a '.disabled'. Signed-off-by: flow <flowlnlnln@gmail.com>
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@ -118,6 +118,11 @@ void FlameCheckUpdate::executeTask()
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int i = 0;
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for (auto mod : m_mods) {
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if (!mod.enabled()) {
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emit checkFailed(mod, tr("Disabled mods won't be updated, to prevent mod duplication issues!"));
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continue;
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}
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setStatus(tr("Getting API response from CurseForge for '%1'").arg(mod.name()));
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setProgress(i++, m_mods.size());
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