Add instance copying, fix instance creation (with identical names)
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@ -3,7 +3,7 @@
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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@ -34,15 +34,18 @@ public:
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/*!
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* \brief Gets a reference to the instance loader.
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*/
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static InstanceFactory &get() { return loader; }
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static InstanceFactory &get()
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{
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return loader;
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}
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enum InstLoadError
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{
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NoLoadError = 0,
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UnknownLoadError,
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NotAnInstance
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};
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enum InstCreateError
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{
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NoCreateError = 0,
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@ -51,18 +54,33 @@ public:
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InstExists,
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CantCreateDir
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};
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/*!
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* \brief Creates a stub instance
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*
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* \param inst Pointer to store the created instance in.
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* \param instDir The instance's directory.
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* \param inst Game version to use for the instance
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* \param instDir The new instance's directory.
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* \return An InstCreateError error code.
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* - InstExists if the given instance directory is already an instance.
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* - CantCreateDir if the given instance directory cannot be created.
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*/
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InstCreateError createInstance(BaseInstance *&inst, BaseVersionPtr version, const QString &instDir);
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InstCreateError createInstance(BaseInstance *&inst, BaseVersionPtr version,
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const QString &instDir);
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/*!
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* \brief Creates a copy of an existing instance with a new name
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*
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* \param newInstance Pointer to store the created instance in.
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* \param oldInstance The instance to copy
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* \param instDir The new instance's directory.
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* \return An InstCreateError error code.
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* - InstExists if the given instance directory is already an instance.
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* - CantCreateDir if the given instance directory cannot be created.
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*/
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InstCreateError copyInstance(BaseInstance *&newInstance, BaseInstance *&oldInstance,
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const QString &instDir);
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/*!
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* \brief Loads an instance from the given directory.
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* Checks the instance's INI file to figure out what the instance's type is first.
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@ -72,9 +90,9 @@ public:
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* - NotAnInstance if the given instance directory isn't a valid instance.
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*/
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InstLoadError loadInstance(BaseInstance *&inst, const QString &instDir);
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private:
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InstanceFactory();
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static InstanceFactory loader;
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};
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