GH-4071 Heavily refactor and rearchitect account system

This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
This commit is contained in:
Petr Mrázek
2021-12-04 01:18:05 +01:00
parent ffcef673de
commit 3c46d8a412
68 changed files with 2105 additions and 1446 deletions

View File

@ -0,0 +1,34 @@
#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class XboxAuthorizationStep : public AuthStep {
Q_OBJECT
public:
explicit XboxAuthorizationStep(AccountData *data, Katabasis::Token *token, QString relyingParty, QString authorizationKind);
virtual ~XboxAuthorizationStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private:
bool processSTSError(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
);
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
private:
Katabasis::Token *m_token;
QString m_relyingParty;
QString m_authorizationKind;
};