GH-4071 Heavily refactor and rearchitect account system

This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
This commit is contained in:
Petr Mrázek
2021-12-04 01:18:05 +01:00
parent ffcef673de
commit 3c46d8a412
68 changed files with 2105 additions and 1446 deletions

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#include "EntitlementsStep.h"
#include <QNetworkRequest>
#include <QUuid>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
EntitlementsStep::EntitlementsStep(AccountData* data) : AuthStep(data) {}
EntitlementsStep::~EntitlementsStep() noexcept = default;
QString EntitlementsStep::describe() {
return tr("Determining game ownership.");
}
void EntitlementsStep::perform() {
auto uuid = QUuid::createUuid();
m_entitlementsRequestId = uuid.toString().remove('{').remove('}');
auto url = "https://api.minecraftservices.com/entitlements/license?requestId=" + m_entitlementsRequestId;
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &EntitlementsStep::onRequestDone);
requestor->get(request);
qDebug() << "Getting entitlements...";
}
void EntitlementsStep::rehydrate() {
// NOOP, for now. We only save bools and there's nothing to check.
}
void EntitlementsStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
#ifndef NDEBUG
qDebug() << data;
#endif
// TODO: check presence of same entitlementsRequestId?
// TODO: validate JWTs?
Parsers::parseMinecraftEntitlements(data, m_data->minecraftEntitlement);
emit finished(AccountTaskState::STATE_WORKING, tr("Got entitlements"));
}

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#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class EntitlementsStep : public AuthStep {
Q_OBJECT
public:
explicit EntitlementsStep(AccountData *data);
virtual ~EntitlementsStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
private:
QString m_entitlementsRequestId;
};

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#include "GetSkinStep.h"
#include <QNetworkRequest>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
GetSkinStep::GetSkinStep(AccountData* data) : AuthStep(data) {
}
GetSkinStep::~GetSkinStep() noexcept = default;
QString GetSkinStep::describe() {
return tr("Getting skin.");
}
void GetSkinStep::perform() {
auto url = QUrl(m_data->minecraftProfile.skin.url);
QNetworkRequest request = QNetworkRequest(url);
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &GetSkinStep::onRequestDone);
requestor->get(request);
}
void GetSkinStep::rehydrate() {
// NOOP, for now.
}
void GetSkinStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
if (error == QNetworkReply::NoError) {
m_data->minecraftProfile.skin.data = data;
}
emit finished(AccountTaskState::STATE_SUCCEEDED, tr("Got skin"));
}

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#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class GetSkinStep : public AuthStep {
Q_OBJECT
public:
explicit GetSkinStep(AccountData *data);
virtual ~GetSkinStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
};

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#include "LauncherLoginStep.h"
#include <QNetworkRequest>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
#include "minecraft/auth/AccountTask.h"
LauncherLoginStep::LauncherLoginStep(AccountData* data) : AuthStep(data) {
}
LauncherLoginStep::~LauncherLoginStep() noexcept = default;
QString LauncherLoginStep::describe() {
return tr("Accessing Mojang services.");
}
void LauncherLoginStep::perform() {
auto requestURL = "https://api.minecraftservices.com/launcher/login";
auto uhs = m_data->mojangservicesToken.extra["uhs"].toString();
auto xToken = m_data->mojangservicesToken.token;
QString mc_auth_template = R"XXX(
{
"xtoken": "XBL3.0 x=%1;%2",
"platform": "PC_LAUNCHER"
}
)XXX";
auto requestBody = mc_auth_template.arg(uhs, xToken);
QNetworkRequest request = QNetworkRequest(QUrl(requestURL));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &LauncherLoginStep::onRequestDone);
requestor->post(request, requestBody.toUtf8());
qDebug() << "Getting Minecraft access token...";
}
void LauncherLoginStep::rehydrate() {
// TODO: check the token validity
}
void LauncherLoginStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
qDebug() << data;
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
#ifndef NDEBUG
qDebug() << data;
#endif
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Failed to get Minecraft access token: %1").arg(requestor->errorString_)
);
return;
}
if(!Parsers::parseMojangResponse(data, m_data->yggdrasilToken)) {
qWarning() << "Could not parse login_with_xbox response...";
#ifndef NDEBUG
qDebug() << data;
#endif
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Failed to parse the Minecraft access token response.")
);
return;
}
emit finished(AccountTaskState::STATE_WORKING, tr(""));
}

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#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class LauncherLoginStep : public AuthStep {
Q_OBJECT
public:
explicit LauncherLoginStep(AccountData *data);
virtual ~LauncherLoginStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
};

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#include "MSAStep.h"
#include <QNetworkRequest>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
#include "Application.h"
using OAuth2 = Katabasis::DeviceFlow;
using Activity = Katabasis::Activity;
MSAStep::MSAStep(AccountData* data, Action action) : AuthStep(data), m_action(action) {
OAuth2::Options opts;
opts.scope = "XboxLive.signin offline_access";
opts.clientIdentifier = APPLICATION->msaClientId();
opts.authorizationUrl = "https://login.microsoftonline.com/consumers/oauth2/v2.0/devicecode";
opts.accessTokenUrl = "https://login.microsoftonline.com/consumers/oauth2/v2.0/token";
// FIXME: OAuth2 is not aware of our fancy shared pointers
m_oauth2 = new OAuth2(opts, m_data->msaToken, this, APPLICATION->network().get());
connect(m_oauth2, &OAuth2::activityChanged, this, &MSAStep::onOAuthActivityChanged);
connect(m_oauth2, &OAuth2::showVerificationUriAndCode, this, &MSAStep::showVerificationUriAndCode);
}
MSAStep::~MSAStep() noexcept = default;
QString MSAStep::describe() {
return tr("Logging in with Microsoft account.");
}
void MSAStep::rehydrate() {
switch(m_action) {
case Refresh: {
// TODO: check the tokens and see if they are old (older than a day)
return;
}
case Login: {
// NOOP
return;
}
}
}
void MSAStep::perform() {
switch(m_action) {
case Refresh: {
m_oauth2->refresh();
return;
}
case Login: {
QVariantMap extraOpts;
extraOpts["prompt"] = "select_account";
m_oauth2->setExtraRequestParams(extraOpts);
*m_data = AccountData();
m_oauth2->login();
return;
}
}
}
void MSAStep::onOAuthActivityChanged(Katabasis::Activity activity) {
switch(activity) {
case Katabasis::Activity::Idle:
case Katabasis::Activity::LoggingIn:
case Katabasis::Activity::Refreshing:
case Katabasis::Activity::LoggingOut: {
// We asked it to do something, it's doing it. Nothing to act upon.
return;
}
case Katabasis::Activity::Succeeded: {
// Succeeded or did not invalidate tokens
emit hideVerificationUriAndCode();
QVariantMap extraTokens = m_oauth2->extraTokens();
#ifndef NDEBUG
if (!extraTokens.isEmpty()) {
qDebug() << "Extra tokens in response:";
foreach (QString key, extraTokens.keys()) {
qDebug() << "\t" << key << ":" << extraTokens.value(key);
}
}
#endif
emit finished(AccountTaskState::STATE_WORKING, tr("Got "));
return;
}
case Katabasis::Activity::FailedSoft: {
// NOTE: soft error in the first step means 'offline'
emit hideVerificationUriAndCode();
emit finished(AccountTaskState::STATE_OFFLINE, tr("Microsoft user authentication ended with a network error."));
return;
}
case Katabasis::Activity::FailedGone: {
emit hideVerificationUriAndCode();
emit finished(AccountTaskState::STATE_FAILED_GONE, tr("Microsoft user authentication failed - user no longer exists."));
return;
}
case Katabasis::Activity::FailedHard: {
emit hideVerificationUriAndCode();
emit finished(AccountTaskState::STATE_FAILED_HARD, tr("Microsoft user authentication failed."));
return;
}
default: {
emit hideVerificationUriAndCode();
emit finished(AccountTaskState::STATE_FAILED_HARD, tr("Microsoft user authentication completed with an unrecognized result."));
return;
}
}
}

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#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
#include <katabasis/DeviceFlow.h>
class MSAStep : public AuthStep {
Q_OBJECT
public:
enum Action {
Refresh,
Login
};
public:
explicit MSAStep(AccountData *data, Action action);
virtual ~MSAStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private slots:
void onOAuthActivityChanged(Katabasis::Activity activity);
private:
Katabasis::DeviceFlow *m_oauth2 = nullptr;
Action m_action;
};

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#include "MigrationEligibilityStep.h"
#include <QNetworkRequest>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
MigrationEligibilityStep::MigrationEligibilityStep(AccountData* data) : AuthStep(data) {
}
MigrationEligibilityStep::~MigrationEligibilityStep() noexcept = default;
QString MigrationEligibilityStep::describe() {
return tr("Checking for migration eligibility.");
}
void MigrationEligibilityStep::perform() {
auto url = QUrl("https://api.minecraftservices.com/rollout/v1/msamigration");
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &MigrationEligibilityStep::onRequestDone);
requestor->get(request);
}
void MigrationEligibilityStep::rehydrate() {
// NOOP, for now. We only save bools and there's nothing to check.
}
void MigrationEligibilityStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
if (error == QNetworkReply::NoError) {
Parsers::parseRolloutResponse(data, m_data->canMigrateToMSA);
}
emit finished(AccountTaskState::STATE_WORKING, tr("Got migration flags"));
}

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#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class MigrationEligibilityStep : public AuthStep {
Q_OBJECT
public:
explicit MigrationEligibilityStep(AccountData *data);
virtual ~MigrationEligibilityStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
};

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#include "MinecraftProfileStep.h"
#include <QNetworkRequest>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
MinecraftProfileStep::MinecraftProfileStep(AccountData* data) : AuthStep(data) {
}
MinecraftProfileStep::~MinecraftProfileStep() noexcept = default;
QString MinecraftProfileStep::describe() {
return tr("Fetching the Minecraft profile.");
}
void MinecraftProfileStep::perform() {
auto url = QUrl("https://api.minecraftservices.com/minecraft/profile");
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &MinecraftProfileStep::onRequestDone);
requestor->get(request);
}
void MinecraftProfileStep::rehydrate() {
// NOOP, for now. We only save bools and there's nothing to check.
}
void MinecraftProfileStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
#ifndef NDEBUG
qDebug() << data;
#endif
if (error == QNetworkReply::ContentNotFoundError) {
// NOTE: Succeed even if we do not have a profile. This is a valid account state.
if(m_data->type == AccountType::Mojang) {
m_data->minecraftEntitlement.canPlayMinecraft = false;
m_data->minecraftEntitlement.ownsMinecraft = false;
}
m_data->minecraftProfile = MinecraftProfile();
emit finished(
AccountTaskState::STATE_SUCCEEDED,
tr("Account has no Minecraft profile.")
);
return;
}
if (error != QNetworkReply::NoError) {
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Minecraft Java profile acquisition failed.")
);
return;
}
if(!Parsers::parseMinecraftProfile(data, m_data->minecraftProfile)) {
m_data->minecraftProfile = MinecraftProfile();
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Minecraft Java profile response could not be parsed")
);
return;
}
if(m_data->type == AccountType::Mojang) {
auto validProfile = m_data->minecraftProfile.validity == Katabasis::Validity::Certain;
m_data->minecraftEntitlement.canPlayMinecraft = validProfile;
m_data->minecraftEntitlement.ownsMinecraft = validProfile;
}
emit finished(
AccountTaskState::STATE_WORKING,
tr("Minecraft Java profile acquisition succeeded.")
);
}

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#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class MinecraftProfileStep : public AuthStep {
Q_OBJECT
public:
explicit MinecraftProfileStep(AccountData *data);
virtual ~MinecraftProfileStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
};

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#include "XboxAuthorizationStep.h"
#include <QNetworkRequest>
#include <QJsonParseError>
#include <QJsonDocument>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
XboxAuthorizationStep::XboxAuthorizationStep(AccountData* data, Katabasis::Token *token, QString relyingParty, QString authorizationKind):
AuthStep(data),
m_token(token),
m_relyingParty(relyingParty),
m_authorizationKind(authorizationKind)
{
}
XboxAuthorizationStep::~XboxAuthorizationStep() noexcept = default;
QString XboxAuthorizationStep::describe() {
return tr("Getting authorization to access %1 services.").arg(m_authorizationKind);
}
void XboxAuthorizationStep::rehydrate() {
// FIXME: check if the tokens are good?
}
void XboxAuthorizationStep::perform() {
QString xbox_auth_template = R"XXX(
{
"Properties": {
"SandboxId": "RETAIL",
"UserTokens": [
"%1"
]
},
"RelyingParty": "%2",
"TokenType": "JWT"
}
)XXX";
auto xbox_auth_data = xbox_auth_template.arg(m_data->userToken.token, m_relyingParty);
// http://xboxlive.com
QNetworkRequest request = QNetworkRequest(QUrl("https://xsts.auth.xboxlive.com/xsts/authorize"));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &XboxAuthorizationStep::onRequestDone);
requestor->post(request, xbox_auth_data.toUtf8());
qDebug() << "Getting authorization token for " << m_relyingParty;
}
void XboxAuthorizationStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
#ifndef NDEBUG
qDebug() << data;
#endif
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
if(!processSTSError(error, data, headers)) {
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Failed to get authorization for %1 services. Error %1.").arg(m_authorizationKind, error)
);
}
return;
}
Katabasis::Token temp;
if(!Parsers::parseXTokenResponse(data, temp, m_authorizationKind)) {
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Could not parse authorization response for access to %1 services.").arg(m_authorizationKind)
);
return;
}
if(temp.extra["uhs"] != m_data->userToken.extra["uhs"]) {
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Server has changed %1 authorization user hash in the reply. Something is wrong.").arg(m_authorizationKind)
);
return;
}
auto & token = *m_token;
token = temp;
emit finished(AccountTaskState::STATE_WORKING, tr("Got authorization to access %1").arg(m_relyingParty));
}
bool XboxAuthorizationStep::processSTSError(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
if(error == QNetworkReply::AuthenticationRequiredError) {
QJsonParseError jsonError;
QJsonDocument doc = QJsonDocument::fromJson(data, &jsonError);
if(jsonError.error) {
qWarning() << "Cannot parse error XSTS response as JSON: " << jsonError.errorString();
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Cannot parse %1 authorization error response as JSON: %2").arg(m_authorizationKind, jsonError.errorString())
);
return true;
}
int64_t errorCode = -1;
auto obj = doc.object();
if(!Parsers::getNumber(obj.value("XErr"), errorCode)) {
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("XErr element is missing from %1 authorization error response.").arg(m_authorizationKind)
);
return true;
}
switch(errorCode) {
case 2148916233:{
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("This Microsoft account does not have an XBox Live profile. Buy the game on %1 first.")
.arg("<a href=\"https://www.minecraft.net/en-us/store/minecraft-java-edition\">minecraft.net</a>")
);
return true;
}
case 2148916235: {
// NOTE: this is the Grulovia error
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("XBox Live is not available in your country. You've been blocked.")
);
return true;
}
case 2148916238: {
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("This Microsoft account is underaged and is not linked to a family.\n\nPlease set up your account according to %1.")
.arg("<a href=\"https://help.minecraft.net/hc/en-us/articles/4403181904525\">help.minecraft.net</a>")
);
return true;
}
default: {
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("XSTS authentication ended with unrecognized error(s):\n\n%1").arg(errorCode)
);
return true;
}
}
}
return false;
}

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#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class XboxAuthorizationStep : public AuthStep {
Q_OBJECT
public:
explicit XboxAuthorizationStep(AccountData *data, Katabasis::Token *token, QString relyingParty, QString authorizationKind);
virtual ~XboxAuthorizationStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private:
bool processSTSError(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
);
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
private:
Katabasis::Token *m_token;
QString m_relyingParty;
QString m_authorizationKind;
};

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#include "XboxProfileStep.h"
#include <QNetworkRequest>
#include <QUrlQuery>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
XboxProfileStep::XboxProfileStep(AccountData* data) : AuthStep(data) {
}
XboxProfileStep::~XboxProfileStep() noexcept = default;
QString XboxProfileStep::describe() {
return tr("Fetching Xbox profile.");
}
void XboxProfileStep::rehydrate() {
// NOOP, for now. We only save bools and there's nothing to check.
}
void XboxProfileStep::perform() {
auto url = QUrl("https://profile.xboxlive.com/users/me/profile/settings");
QUrlQuery q;
q.addQueryItem(
"settings",
"GameDisplayName,AppDisplayName,AppDisplayPicRaw,GameDisplayPicRaw,"
"PublicGamerpic,ShowUserAsAvatar,Gamerscore,Gamertag,ModernGamertag,ModernGamertagSuffix,"
"UniqueModernGamertag,AccountTier,TenureLevel,XboxOneRep,"
"PreferredColor,Location,Bio,Watermarks,"
"RealName,RealNameOverride,IsQuarantined"
);
url.setQuery(q);
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
request.setRawHeader("x-xbl-contract-version", "3");
request.setRawHeader("Authorization", QString("XBL3.0 x=%1;%2").arg(m_data->userToken.extra["uhs"].toString(), m_data->xboxApiToken.token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &XboxProfileStep::onRequestDone);
requestor->get(request);
qDebug() << "Getting Xbox profile...";
}
void XboxProfileStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
#ifndef NDEBUG
qDebug() << data;
#endif
finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Failed to retrieve the Xbox profile.")
);
return;
}
#ifndef NDEBUG
qDebug() << "XBox profile: " << data;
#endif
emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox profile"));
}

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#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class XboxProfileStep : public AuthStep {
Q_OBJECT
public:
explicit XboxProfileStep(AccountData *data);
virtual ~XboxProfileStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
};

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#include "XboxUserStep.h"
#include <QNetworkRequest>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
XboxUserStep::XboxUserStep(AccountData* data) : AuthStep(data) {
}
XboxUserStep::~XboxUserStep() noexcept = default;
QString XboxUserStep::describe() {
return tr("Logging in as an Xbox user.");
}
void XboxUserStep::rehydrate() {
// NOOP, for now. We only save bools and there's nothing to check.
}
void XboxUserStep::perform() {
QString xbox_auth_template = R"XXX(
{
"Properties": {
"AuthMethod": "RPS",
"SiteName": "user.auth.xboxlive.com",
"RpsTicket": "d=%1"
},
"RelyingParty": "http://auth.xboxlive.com",
"TokenType": "JWT"
}
)XXX";
auto xbox_auth_data = xbox_auth_template.arg(m_data->msaToken.token);
QNetworkRequest request = QNetworkRequest(QUrl("https://user.auth.xboxlive.com/user/authenticate"));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
auto *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &XboxUserStep::onRequestDone);
requestor->post(request, xbox_auth_data.toUtf8());
qDebug() << "First layer of XBox auth ... commencing.";
}
void XboxUserStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication failed."));
return;
}
Katabasis::Token temp;
if(!Parsers::parseXTokenResponse(data, temp, "UToken")) {
qWarning() << "Could not parse user authentication response...";
emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication response could not be understood."));
return;
}
m_data->userToken = temp;
emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox user token"));
}

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#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class XboxUserStep : public AuthStep {
Q_OBJECT
public:
explicit XboxUserStep(AccountData *data);
virtual ~XboxUserStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
};

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#include "YggdrasilStep.h"
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
#include "minecraft/auth/Yggdrasil.h"
YggdrasilStep::YggdrasilStep(AccountData* data, QString password) : AuthStep(data), m_password(password) {
m_yggdrasil = new Yggdrasil(m_data, this);
connect(m_yggdrasil, &Task::failed, this, &YggdrasilStep::onAuthFailed);
connect(m_yggdrasil, &Task::succeeded, this, &YggdrasilStep::onAuthSucceeded);
}
YggdrasilStep::~YggdrasilStep() noexcept = default;
QString YggdrasilStep::describe() {
return tr("Logging in with Mojang account.");
}
void YggdrasilStep::rehydrate() {
// NOOP, for now.
}
void YggdrasilStep::perform() {
if(m_password.size()) {
m_yggdrasil->login(m_password);
}
else {
m_yggdrasil->refresh();
}
}
void YggdrasilStep::onAuthSucceeded() {
emit finished(AccountTaskState::STATE_WORKING, tr("Logged in with Mojang"));
}
void YggdrasilStep::onAuthFailed() {
// TODO: hook these in again, expand to MSA
// m_error = m_yggdrasil->m_error;
// m_aborted = m_yggdrasil->m_aborted;
auto state = m_yggdrasil->taskState();
QString errorMessage = tr("Mojang user authentication failed.");
// NOTE: soft error in the first step means 'offline'
if(state == AccountTaskState::STATE_FAILED_SOFT) {
state = AccountTaskState::STATE_OFFLINE;
errorMessage = tr("Mojang user authentication ended with a network error.");
}
emit finished(AccountTaskState::STATE_OFFLINE, errorMessage);
}

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#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class Yggdrasil;
class YggdrasilStep : public AuthStep {
Q_OBJECT
public:
explicit YggdrasilStep(AccountData *data, QString password);
virtual ~YggdrasilStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private slots:
void onAuthSucceeded();
void onAuthFailed();
private:
Yggdrasil *m_yggdrasil = nullptr;
QString m_password;
};