feat: add override handling in modrinth pack update

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow 2022-07-28 22:35:40 -03:00
parent 7024acac06
commit 3a9d58e31c
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GPG Key ID: 8D0F221F0A59F469

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@ -8,6 +8,8 @@
#include "minecraft/MinecraftInstance.h"
#include "minecraft/PackProfile.h"
#include "modplatform/helpers/OverrideUtils.h"
#include "net/ChecksumValidator.h"
#include "settings/INISettingsObject.h"
@ -58,7 +60,9 @@ bool ModrinthCreationTask::updateInstance()
// Remove repeated files, we don't need to download them!
QDir old_inst_dir(inst->instanceRoot());
QString old_index_path(FS::PathCombine(old_inst_dir.absolutePath(), "mrpack", "modrinth.index.json"));
QString old_index_folder(FS::PathCombine(old_inst_dir.absolutePath(), "mrpack"));
QString old_index_path(FS::PathCombine(old_index_folder, "modrinth.index.json"));
QFileInfo old_index_file(old_index_path);
if (old_index_file.exists()) {
std::vector<Modrinth::File> old_files;
@ -87,18 +91,32 @@ begin:
files_iterator++;
}
QDir old_minecraft_dir(inst->gameRoot());
// Some files were removed from the old version, and some will be downloaded in an updated version,
// so we're fine removing them!
if (!old_files.empty()) {
QDir old_minecraft_dir(inst->gameRoot());
for (auto const& file : old_files) {
qWarning() << "Removing" << file.path;
qDebug() << "Removing" << file.path;
old_minecraft_dir.remove(file.path);
}
}
// We will remove all the previous overrides, to prevent duplicate files!
// TODO: Currently 'overrides' will always override the stuff on update. How do we preserve unchanged overrides?
// FIXME: We may want to do something about disabled mods.
auto old_overrides = Override::readOverrides("overrides", old_index_folder);
for (auto entry : old_overrides) {
qDebug() << "Removing" << entry;
old_minecraft_dir.remove(entry);
}
auto old_client_overrides = Override::readOverrides("client-overrides", old_index_folder);
for (auto entry : old_overrides) {
qDebug() << "Removing" << entry;
old_minecraft_dir.remove(entry);
}
}
// TODO: Currently 'overrides' will always override the stuff on update. How do we preserve unchanged overrides?
setOverride(true);
qDebug() << "Will override instance!";
@ -112,12 +130,14 @@ bool ModrinthCreationTask::createInstance()
{
QEventLoop loop;
QString parent_folder(FS::PathCombine(m_stagingPath, "mrpack"));
QString index_path = FS::PathCombine(m_stagingPath, "modrinth.index.json");
if (m_files.empty() && !parseManifest(index_path, m_files))
return false;
// Keep index file in case we need it some other time (like when changing versions)
QString new_index_place(FS::PathCombine(m_stagingPath, "mrpack", "modrinth.index.json"));
QString new_index_place(FS::PathCombine(parent_folder, "modrinth.index.json"));
FS::ensureFilePathExists(new_index_place);
QFile::rename(index_path, new_index_place);
@ -125,6 +145,10 @@ bool ModrinthCreationTask::createInstance()
auto override_path = FS::PathCombine(m_stagingPath, "overrides");
if (QFile::exists(override_path)) {
// Create a list of overrides in "overrides.txt" inside mrpack/
Override::createOverrides("overrides", parent_folder, override_path);
// Apply the overrides
if (!QFile::rename(override_path, mcPath)) {
setError(tr("Could not rename the overrides folder:\n") + "overrides");
return false;
@ -134,6 +158,10 @@ bool ModrinthCreationTask::createInstance()
// Do client overrides
auto client_override_path = FS::PathCombine(m_stagingPath, "client-overrides");
if (QFile::exists(client_override_path)) {
// Create a list of overrides in "client-overrides.txt" inside mrpack/
Override::createOverrides("client-overrides", parent_folder, client_override_path);
// Apply the overrides
if (!FS::overrideFolder(mcPath, client_override_path)) {
setError(tr("Could not rename the client overrides folder:\n") + "client overrides");
return false;